{
  "version": "2026-05-25",
  "patch": "Alpha 4.8 Tactical Strike",
  "status": "permanent",
  "verified": true,
  "verifiedSources": [
    "starcitizen.tools — Mercenary",
    "starcitizen.tools — Headhunters",
    "starcitizen.tools — Citizens_for_Prosperity",
    "starcitizen.tools — Outlaw factions",
    "starcitizen.tools — Update:Star_Citizen_Alpha_4.8.0",
    "starcitizen.tools — Novian_Crossbow",
    "starcitizen.tools — Scorch_Plasma_Grenade",
    "RSI Community Hub — How to Ace Bunker Missions",
    "MMOJUGG — 4.8 Starter Guide 2026",
    "MMOPIXEL — Max Headhunter Reputation in 4.3",
    "OtakuKart — Pyro Best Money Farming Method"
  ],
  "note": "Bunkers themselves are persistent surface installations — they do NOT despawn after clearing. Missions are dynamically generated and repeatable via mobiGlas. Only gating is a 15-minute cooldown if you turn in ALL area missions (guards flip hostile, per RSI 4.8 known issues).",
  "overview": {
    "tag": "Permanent // Repeatable // FPS Loop",
    "title": "Bunker | Missions",
    "summary": "Bunker missions are FPS-focused mercenary contracts targeting fortified surface outposts on Stanton moons and Underground Facilities (UGFs) across Pyro and select Stanton sites. The core loop: accept from mobiGlas → fly to bunker → bypass AA turrets → breach exterior → clear NPCs floor-by-floor → complete the objective (kill all / extract data pad / defend / assassinate) → loot crates and bodies → exfil. UGFs are deeper multi-level variants requiring keycards and data-pad drop-offs. The 4.8 wipe reset everyone's rep; the Pyro bunker loop is one of the fastest paths back to a six-figure stack.",
    "loop": [
      "Open mobiGlas → Contracts → Mercenary tab. Filter by faction (Crusader Sec / Hurston Sec / Headhunters / Citizens For Prosperity).",
      "Pick a mission. Note the contractor — Headhunters and CFP are RIVALS; rep gain with one is rep loss with the other.",
      "Quantum to the marker. Most Stanton bunkers sit on Hurston / Daymar / Cellin / Lyria / Wala / Calliope / Magda / Clio. Pyro UGFs concentrate on Bloom, Monox, Terminus, Ignis.",
      "Land 500-800 m out. Use terrain (hills, rocks) to break AA turret line-of-sight. Run the final stretch on foot.",
      "Approach top floor first to clear snipers. Work down floor-by-floor — never let yourself get flanked.",
      "Throw Scorch plasma grenades into doorways BEFORE pushing — area denial holds corners.",
      "Loot bodies + crates. Blue keycards open side rooms, RED keycards open boss rooms with the highest-value drops.",
      "Exfil within 15 minutes if you turned in all area missions — security flips hostile after that window in 4.8."
    ]
  },
  "missionTypes": [
    {
      "code": "ASSAULT",
      "name": "Assault / Clear Out Site",
      "color": "amber",
      "contractor": "Crusader Security, Hurston Security, Citizens For Prosperity",
      "payout": "15,000 — 60,000 aUEC base",
      "difficulty": "Low — Mid",
      "npcs": "8-12 defenders",
      "success": "Kill all defenders",
      "notes": "Backbone of the FPS rep grind. Stanton legal contracts do NOT raise crime stat."
    },
    {
      "code": "DEFEND",
      "name": "Defend Site / Protect",
      "color": "amber",
      "contractor": "Crusader Security, Hurston Security",
      "payout": "~22,500 — 50,000 aUEC",
      "difficulty": "Low — Mid",
      "npcs": "Waves; friendly NPCs assist",
      "success": "Survive all enemy waves",
      "notes": "Bring a tripod LMG (Demeco / Pulverizer) for sustained fire on choke points."
    },
    {
      "code": "ELIMINATE",
      "name": "Eliminate Target / Assassinate",
      "color": "amber",
      "contractor": "Headhunters, Citizens For Prosperity",
      "payout": "71,000 aUEC (MMOPIXEL-verified)",
      "difficulty": "Mid",
      "npcs": "6-10 + 1 named target",
      "success": "Kill target + grab keycard / data pad",
      "notes": "Named target usually upstairs in a boss room with a red-keycard door. Loot the body for the key + data pad."
    },
    {
      "code": "EXTRACT",
      "name": "Extract Cargo / Recon Data Pad",
      "color": "cyan",
      "contractor": "Citizens For Prosperity, Headhunters",
      "payout": "71,000 aUEC (CFP Recon — verified)",
      "difficulty": "Mid",
      "npcs": "8-12",
      "success": "Seize data pad from bunker",
      "notes": "Data pad is usually in the basement / locked office. Brings a tractor beam + cargo carry if it's a box."
    },
    {
      "code": "DISRUPT",
      "name": "Disrupt Ops / Takeout Fuel Supply",
      "color": "red",
      "contractor": "Headhunters",
      "payout": "120,250 aUEC (Bloom: Shepherd's Rest — OtakuKart verified)",
      "difficulty": "Mid — High",
      "npcs": "10-15",
      "success": "Destroy supply infrastructure + kill defenders",
      "notes": "Highest single-contract payout in the loop. CFP rep tanks correspondingly."
    },
    {
      "code": "UGF-ALERT",
      "name": "UGF Alert (high-rep)",
      "color": "purple",
      "contractor": "Headhunters / Citizens For Prosperity",
      "payout": "Highest tier — variable",
      "difficulty": "High",
      "npcs": "12+ with reinforcements",
      "success": "Multi-objective complex clear",
      "notes": "Reputation-locked. Bring a squad — solo runs are punishing."
    },
    {
      "code": "ACTA",
      "name": "A Call To Arms",
      "color": "cyan",
      "contractor": "UEE (open contract)",
      "payout": "Per-target by CrimeStat tier",
      "difficulty": "Variable",
      "npcs": "N/A (open-ended)",
      "success": "Kill flagged NPCs or players",
      "notes": "Doesn't expire. Run concurrently with any other contract for stacking aUEC."
    }
  ],
  "layouts": [
    { "type": "1-floor Surface Bunker", "npcs": "4-6", "crates": "2-4", "note": "Single-room outpost. Quickest clears." },
    { "type": "2-floor Standard", "npcs": "8-10", "crates": "4-6", "note": "Most common Stanton variant. Roof + ground floor + basement-style stair." },
    { "type": "3-floor Deep Bunker", "npcs": "10-14", "crates": "6-10", "note": "Boss room behind a red keycard. Highest single-bunker loot." },
    { "type": "UGF Complex (Pyro + select Stanton)", "npcs": "12+ with reinforcements", "crates": "Classified-files boxes required for turn-in", "note": "Multi-room underground. Use the new 4.8 Transport System overhaul — fewer elevator stalls." }
  ],
  "loot": {
    "summary": "Blue keycards open side rooms / basic storage. Red keycards open boss rooms with the highest-value drops. Bodies stash medpens, ammo, attachments, and the occasional armor piece.",
    "categories": [
      { "cat": "Armor Sets", "tier": "Mid-High", "items": ["Karna (medium, frequent)", "Pembroke (heavy, occasional)", "Corbel pieces (rare)", "Color-variant Edition rolls"] },
      { "cat": "Weapons", "tier": "Mid", "items": ["Karna rifle", "P4-AR", "FS-9 LMG", "Custodian SMG variants", "Inquisitor Rifle (Pyro)"], "note": "AP rounds preferred against Pyro/UGF armored NPCs." },
      { "cat": "Attachments", "tier": "Mid", "items": ["Suppressors", "Scopes (1x–6x)", "Foregrips", "Extended mags"] },
      { "cat": "Consumables", "tier": "Low-Mid", "items": ["MedPens", "OxyPens", "Ammo boxes", "SLAM (drug)", "WiDoW (drug)"], "note": "Drugs only stack value if you keep them — selling raises sec attention." },
      { "cat": "Mission Props", "tier": "High", "items": ["Data pads", "Classified-files boxes", "Encrypted Drives", "Hacking chips"], "note": "Required for mission turn-in." }
    ]
  },
  "currentMeta": {
    "summary": "4.8 'Tactical Strike' tilted the FPS meta toward AP ballistics + area-denial grenades. The standout new picks:",
    "items": [
      { "name": "UltiFlex Novia Crossbow", "tag": "Silent · Armor-Pen", "desc": "Near-silent ranged. Shattering bolt, harsh projectile drop, ~100m effective. Blueprint gated behind InterSec Rank 3 (Tactical Strike Group), then craft + carry into bunkers." },
      { "name": "Kastak Arms Scorch Plasma Grenade", "tag": "Area Denial", "desc": "Detonates REPEATEDLY after landing. Doorway / corner control. Throw before pushing — burns out cover and forces NPC reposition." },
      { "name": "Pembroke Heavy Armor", "tag": "Heavy", "desc": "Preferred for UGF Alerts. Tanks ballistic + suppresses incoming over Karna or Inquisitor." },
      { "name": "Penrook / Novacov Backpack", "tag": "Large Capacity", "desc": "Carries full bunker loot loads. Tractor beam compatible for crate moves." }
    ],
    "balance": "4.8 weapon-balance pass cut high-end velocity and raised entry-tier velocity — ballistics are now favored across most engagement ranges. Energy weapons are still useful for shields/armor in TSG / capital fights."
  },
  "locations": {
    "stanton": [
      { "body": "Hurston", "sites": "HDMS Hadley, HDMS Edmond, HDMS Norgaard, HDMS Anderson, plus DC-adjacent fortified posts" },
      { "body": "Daymar", "sites": "Multiple unnamed surface bunkers across the equatorial belt" },
      { "body": "Cellin", "sites": "Surface bunkers + Security Depot Lyria (underground)" },
      { "body": "Yela", "sites": "Surface bunkers near GrimHEX corridor" },
      { "body": "ArcCorp moons", "sites": "Lyria + Wala — only 2 bunkers on ArcCorp surface" },
      { "body": "microTech moons", "sites": "Calliope, Magda (HDMS-Perlman, HDMS-Hahn), Clio" }
    ],
    "pyro": [
      { "body": "Bloom", "sites": "Carver's Ridge, Windfall, The Yard, Golden Riviera, Shepherd's Rest, Bueno Ravine, Frigid Knot" },
      { "body": "Monox", "sites": "Arid Reach, Ostler's Claim, Jackson's Swap" },
      { "body": "Pyro IV", "sites": "Fallow Field, Goner's Deal" },
      { "body": "Ignis", "sites": "Ashland, Kabir's Post" },
      { "body": "Terminus", "sites": "Rough Landing, Last Landings, Kinder Plots, Bullock's Reach" },
      { "body": "Vatra", "sites": "Seer's Canyon" }
    ]
  },
  "npcs": {
    "summary": "Difficulty scales with merc rep tier — low-rep contracts spawn light armor + pistols; high-rep UGF Alerts spawn heavy armor + rifles + snipers on top floors and SMG rushers in corridors.",
    "stantonBunkers": "Dusters, Nine Tails, Low Riders, generic outlaws. Mid-tier loadouts: Karna rifles, P4-AR, light/medium armor.",
    "pyroBunkers": "Headhunters (wasteland-tribe aesthetic — 'metal and bone' armor), Citizens For Prosperity (paramilitary), Frontier Fighters (CDF-designated terrorists, heavily armed).",
    "frontierFighters": "Killing them has NO CrimeStat penalty (post Fight for Pyro designation). Supporting them cancels CDF contracts."
  },
  "payoutExamples": [
    { "label": "Low-rank Clear Out (8 bandits)", "value": "22,500 aUEC" },
    { "label": "Mid-rank Headhunter Assassinate (kill + keycard / data pad)", "value": "71,000 aUEC" },
    { "label": "Mid-rank CFP Recon (data pad)", "value": "71,000 aUEC" },
    { "label": "High-rank Headhunter 'Takeout CFP Fuel Supply' (Bloom — Shepherd's Rest)", "value": "120,250 aUEC" },
    { "label": "Quick filler bounty ('Need Someone Taken Out')", "value": "~58,000 aUEC" },
    { "label": "Stacked Pyro loop (OtakuKart-verified)", "value": "3-4M aUEC / hour" }
  ],
  "crimeStat": {
    "summary": "Stanton bunker assault missions (legal contractor) do NOT raise CrimeStat. Illegal merc missions taken from outlaw boards can flag CrimeStat 1.",
    "rivalry": "CFP and Headhunters are rival factions — rep gain with one is rep loss with the other. First completed mission LOCKS the storyline path.",
    "callToArms": "'A Call To Arms' rewards scale by target CrimeStat tier (CS3 > CS2 > CS1 > 0)."
  },
  "tips": [
    "Land 500-800 m out; break turret line-of-sight with terrain, then run the final stretch on foot.",
    "Approach top floor first to remove snipers; work DOWN to avoid being flanked.",
    "Bring AP rounds for Pyro / UGF NPCs in heavier armor. Ballistic > energy in the 4.8 meta.",
    "Prime Scorch grenade and throw into doorways BEFORE pushing — area denial holds the corner.",
    "Use the UltiFlex Novia Crossbow first shot for silent stealth take-downs at range; switch to SMG / rifle if you miss.",
    "Carry a medpen stack + a med gun. Carry a tractor beam + multi-tool for loot + cutting.",
    "Run Penrook or Novacov large-capacity backpacks. Bunker runs out-pace small-pack capacity quickly.",
    "Leave the LAST enemy alive temporarily to delay respawn timer while you loot.",
    "Don't quicksell — turn loot in at cargo-center computers for full retail value.",
    "After completing all area missions, LEAVE the UGF within 15 minutes — security flips hostile (4.8 known issue).",
    "Tuck your ship under a landing pad overhang or behind structure for fast egress.",
    "Don't shoot the commandeerable ships in any defend-with-friendly-NPC mission — the pool is finite per server."
  ],
  "bugs": [
    "Rubber-band snapback — looted items can return to bodies if you move too fast. Wait for the loot to settle.",
    "Elevator stall inside UGFs has improved in 4.8 with the Transport System rewrite, but is not fully fixed.",
    "After turning in ALL area missions, guards flip hostile after 15 min — leave the bunker before that.",
    "Some bunker keycard NPCs occasionally spawn outside the geometry — clear stragglers around the perimeter."
  ],
  "patchHistory": [
    { "patch": "Alpha 4.5 - 4.7", "date": "2025-Q1 → 2026-Q1", "change": "Iterative FPS AI passes; no major bunker overhaul documented in wiki patch pages." },
    { "patch": "Alpha 4.7", "date": "2026-Q1", "change": "Aegis Hammerhead pre-Gold, Refueling missions teased — bunker meta unchanged." },
    { "patch": "Alpha 4.8 Tactical Strike", "date": "2026-05-14", "change": "Complete progression wipe (first since 4.0). UltiFlex Novia Crossbow + Scorch Plasma Grenade added. FPS weapon art refactor (Deadrig, Custodian, Ravager, Scalpel, Coda, Devastator). Weapon balance pass — high-end velocity reduced, entry-tier velocity raised. 166 bug fixes. Transport System rewrite improves UGF elevator reliability." }
  ]
}
