{
  "version": "2026-05-21",
  "patch": "Alpha 4.8",
  "verified": true,
  "verifiedSources": [
    "starcitizen.tools",
    "mmopixel.com",
    "scsurvivalguide.com",
    "mmojugg.com",
    "starzen.space",
    "tradealliance.nl",
    "RSI Spectrum",
    "citizen-history.com"
  ],
  "note": "Distribution Centers (DCs) shipped with Alpha 3.23 (May 2024) and have been iterated through 4.8. 13 confirmed DCs in Stanton across Hurston (6) and microTech (7). Mission flow + keycard mechanics shift each patch — confirm at the lobby before committing a long route.",
  "overview": {
    "summary": "Distribution Centers are CIG's flagship FPS playground — massive multi-wing facilities scattered across Hurston and microTech that double as cargo hubs, FPS dungeons, and the primary in-world source for top-tier armor sets (Palatino, Artimex, Inquisitor) plus operator-branded variants of the G-2, CBH-3, ORC-mkV, PAB-1 and Strata armor lines. The site's owner dictates whether you walk in the front door (Covalex, Sakura Sun) or fight your way past Hurston Security NPCs and turrets (HDPC, Dupree, Greycat, Cry-Astro).",
    "vendor": {
      "name": "Contract Manager (mobiGlas)",
      "where": "Mission Manager — most DC contracts surface under Mercenary, Security, or Cargo tabs depending on hostility tier.",
      "lore": "DCs are operator-owned warehouses tied to the Stanton supply chain. Mercenary contracts target hostile DCs; lawful security contracts defend non-hostile ones; cargo hauling missions use any DC as a delivery node."
    },
    "loop": [
      "Open the in-game map → Saved Locations → search the operator name (e.g. 'Sakura', 'HDPC', 'Dupree') to find every DC by hostility tier.",
      "Pick a hostility profile — non-hostile (Covalex / Sakura Sun) for solo runs with no crime stat, or hostile (HDPC / Dupree / Greycat / Cry-Astro) for orange-crate Palatino farming.",
      "Quantum to the DC, land in the outer wing landing pad, ride the freight elevator up to the lobby atrium.",
      "Sweep the two main wings — each wing mirrors the other, so the loot pattern repeats on the opposite side.",
      "Hit the security checkpoint to access internal elevators (locked doors — bring keycards looted from security NPCs).",
      "Top floor: VIP rooms above the entry elevators — single Palatino crate spawns between them.",
      "Optional: check vents + maintenance hatches for secret rooms — high-tier sniper / rocket / medium armor stashes.",
      "Extract via the same wing you came in from, or hot-swap to the opposite wing if a server-mate is on yours."
    ],
    "tips": [
      "DCs are LEFT/RIGHT MIRRORED — master one wing, you've mastered both. Drop a beacon on landing so you can swap sides without getting lost.",
      "Type 'Sakura' in the map search to instantly flag every non-hostile DC — perfect for new players who want loot without armistice violations.",
      "Vehicles can be brought to the OUTER wings but force fields block driving inside. Park a ground vehicle for loot ferry runs.",
      "Bring a tractor beam (multi-tool attachment) — Palatino crates are large orange chests that need lifting onto a backpack or cargo grid.",
      "DC turrets are currently bugged and rarely fire — but the crime stat for disabling outer comm arrays DOES stick. Manage carefully.",
      "Close doors behind you for safety buffers — server-mates will path through open doors and contest your loot run.",
      "Get in, secure ONE strong armor set + one weapon, extract. Full-clears on a contested server lose more than they win."
    ]
  },
  "hostilityTiers": [
    {
      "id": "open",
      "label": "Open / Public",
      "color": "cyan",
      "summary": "Open to the public. No NPCs hostile on entry. Best for beginners — loot freely without crime stat. Lower-tier rolls but safe.",
      "examples": [
        "Covalex Distribution Centre S1DC06",
        "Covalex Distribution Centre S4DC05",
        "Sakura Sun Magnolia Workcenter",
        "Sakura Sun Goldenrod Workcenter"
      ],
      "lootProfile": "Standard-tier armor (G-2 / CBH-3 / ORC-mkV / PAB-1 base + operator-Edition colorways), Sakura Sun Edition variants in matching DCs."
    },
    {
      "id": "restricted",
      "label": "Restricted Access",
      "color": "amber",
      "summary": "Visitors permitted in outer wings, interior reserved for workers or contractors. Some NPC pushback in the lobby. Mid-tier rolls.",
      "examples": [
        "MicroTech Logistics Depot S4LD01",
        "MicroTech Logistics Depot S4LD13",
        "Greycat Stanton IV Production Complex-A"
      ],
      "lootProfile": "Mixed-tier — ORC-mkV / Inquisitor + Greycat / microTech Edition colorways. Occasional Palatino piece in the orange crates."
    },
    {
      "id": "hostile",
      "label": "Hostile / Private",
      "color": "red",
      "summary": "Trespassers will not be tolerated. NPC guards on patrol from the landing pad inward. Turrets at the exterior (often bugged). Highest loot density.",
      "examples": [
        "HDPC-Cassillo",
        "HDPC-Farnesway",
        "Greycat Stanton I Production Complex-B",
        "Dupree Industrial Manufacturing Facility",
        "Cry-Astro Processing Plant 34-12",
        "Cry-Astro Processing Plant 19-02"
      ],
      "lootProfile": "Palatino prototype crates (7 per DC), Artimex elite drops from guards, large backpacks, sniper rifles, grenade launchers, Hurston Dynamics / Dupree Edition colorways."
    }
  ],
  "centers": [
    {
      "name": "HDPC-Cassillo",
      "operator": "Hurston Dynamics",
      "planet": "Hurston",
      "hostility": "hostile",
      "highlights": [
        "Artimex elite armor farm — guards carry full set on respawn",
        "7 Palatino orange-crate spawns per DC standard",
        "Comm-array satellite disable triggers crime stat (currently bugged + sticky)"
      ],
      "notes": "The MMOPIXEL / StarZen poster-child for the Artimex farming run. Closest hostile DC for solo players staging from Lorville.",
      "image": {
        "thumb": "images/maps/thumb-hdpc-cassillo.webp",
        "full": "images/maps/hdpc-cassillo.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "HDPC-Farnesway",
      "operator": "Hurston Dynamics",
      "planet": "Hurston",
      "hostility": "hostile",
      "highlights": [
        "Mirror layout to HDPC-Cassillo — same crate map, fresh server queue",
        "Full Hurston Dynamics-themed lobby (Hurston Edition Strata variants)"
      ],
      "notes": "Less-trafficked alternative to Cassillo. Good fallback when the primary DC is contested.",
      "image": {
        "thumb": "images/maps/thumb-hdpc-farnesway.webp",
        "full": "images/maps/hdpc-farnesway.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Greycat Stanton I Production Complex-B",
      "operator": "Greycat Industrial",
      "planet": "Hurston",
      "hostility": "hostile",
      "highlights": [
        "Greycat Edition G-2 / CBH-3 / ORC-mkV / PAB-1 colorways spawn here",
        "Industrial workshop sublevel — extra crate density in the maintenance corridor"
      ],
      "notes": "Greycat-themed lobby. Best target for completing the full Greycat Edition armor set."
    },
    {
      "name": "Dupree Industrial Manufacturing Facility",
      "operator": "Dupree Industrial",
      "planet": "Hurston",
      "hostility": "hostile",
      "highlights": [
        "Confirmed orange Palatino crate spawns (per MMOPIXEL community guide)",
        "'Trespassers will not be tolerated' — combat from the LZ inward"
      ],
      "notes": "One of the two community-named go-to Palatino farms (with Greycat Complex-B).",
      "image": {
        "thumb": "images/maps/thumb-dupree-industrial.webp",
        "full": "images/maps/dupree-industrial.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Covalex Distribution Centre S1DC06",
      "operator": "Covalex Shipping",
      "planet": "Hurston",
      "hostility": "open",
      "highlights": [
        "Open to public — zero crime stat exposure",
        "Covalex Edition G-2 / CBH-3 helmets in the lobby drop pool"
      ],
      "notes": "Stop-and-shop friendly. Cargo elevator works for delivery contracts.",
      "image": {
        "thumb": "images/maps/thumb-covalex-s1dc06.webp",
        "full": "images/maps/covalex-s1dc06.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Sakura Sun Magnolia Workcenter",
      "operator": "Sakura Sun",
      "planet": "Hurston",
      "hostility": "open",
      "highlights": [
        "Sakura Sun Edition variants of G-2 / CBH-3 / ORC-mkV / PAB-1 — full set possible here",
        "Public access lobby + worker rest area"
      ],
      "notes": "Pink/red Sakura aesthetic throughout. Companion DC to Goldenrod on microTech.",
      "image": {
        "thumb": "images/maps/thumb-sakura-magnolia.webp",
        "full": "images/maps/sakura-magnolia.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "MicroTech Logistics Depot S4LD01",
      "operator": "microTech",
      "planet": "microTech",
      "hostility": "restricted",
      "highlights": [
        "microTech Edition Strata helmet drops in the warehouse zone",
        "Snowstorm overlay — visibility hazard during runs"
      ],
      "notes": "Visitors allowed outside, workers only inside. Lobby access without a contract — interior requires a heist mission.",
      "image": {
        "thumb": "images/maps/thumb-mt-s4ld01.webp",
        "full": "images/maps/mt-s4ld01.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "MicroTech Logistics Depot S4LD13",
      "operator": "microTech",
      "planet": "microTech",
      "hostility": "restricted",
      "highlights": [
        "Featured in the game's main menu background — landmark DC",
        "Heavily NPC-patrolled internal cargo bay"
      ],
      "notes": "Contractors-only access tier. The 'flagship' microTech DC visually.",
      "image": {
        "thumb": "images/maps/thumb-mt-s4ld13.webp",
        "full": "images/maps/mt-s4ld13.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Greycat Stanton IV Production Complex-A",
      "operator": "Greycat Industrial",
      "planet": "microTech",
      "hostility": "restricted",
      "highlights": [
        "microTech-climate variant of the Stanton I Greycat layout",
        "Greycat Edition pickup pool — mirrors Hurston Complex-B"
      ],
      "notes": "Contractors allowed in addition to employees — easier to bluff entry. Same crate map as Hurston Complex-B.",
      "image": {
        "thumb": "images/maps/thumb-greycat-s4-a.webp",
        "full": "images/maps/greycat-s4-a.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Covalex Distribution Centre S4DC05",
      "operator": "Covalex Shipping",
      "planet": "microTech",
      "hostility": "open",
      "highlights": [
        "Tri-zone wing layout (zones 1 / 2 / 3 documented on wiki)",
        "Public access + cargo elevator"
      ],
      "notes": "microTech sibling of S1DC06. Same passive-loot pattern. Snow climate overlay.",
      "image": {
        "thumb": "images/maps/thumb-covalex-s4dc05.webp",
        "full": "images/maps/covalex-s4dc05.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Sakura Sun Goldenrod Workcenter",
      "operator": "Sakura Sun",
      "planet": "microTech",
      "hostility": "open",
      "highlights": [
        "Top reported source for Railguns + Grenade Launchers (per MMOPIXEL)",
        "Sakura Sun Edition armor matching Magnolia",
        "Hidden floor hatches + vents — secret room route"
      ],
      "notes": "The HEAVY WEAPONS DC. Lobby elevator goes up; check vents and floor hatches for secret stash rooms with high-tier ordnance.",
      "image": {
        "thumb": "images/maps/thumb-sakura-goldenrod.webp",
        "full": "images/maps/sakura-goldenrod.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Cry-Astro Processing Plant 34-12",
      "operator": "Cry-Astro",
      "planet": "microTech",
      "hostility": "hostile",
      "highlights": [
        "Fuel-network themed lobby — Cry-Astro Edition G-2 helmets",
        "'No Public Access' — combat NPCs from LZ"
      ],
      "notes": "Fuel-station-flavored hostile DC. Smaller footprint than the Hurston DCs but easier to solo.",
      "image": {
        "thumb": "images/maps/thumb-cryastro-34-12.webp",
        "full": "images/maps/cryastro-34-12.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    },
    {
      "name": "Cry-Astro Processing Plant 19-02",
      "operator": "Cry-Astro",
      "planet": "microTech",
      "hostility": "hostile",
      "highlights": [
        "Mirror layout to 34-12 — alt server farm target",
        "Fuel storage tanks in the rear lot (cover for sniping NPCs)"
      ],
      "notes": "Companion to 34-12 for server-rotation farming.",
      "image": {
        "thumb": "images/maps/thumb-cryastro-19-02.webp",
        "full": "images/maps/cryastro-19-02.webp",
        "source": "starcitizen.tools — wiki exterior image"
      }
    }
  ],
  "zones": [
    {
      "id": "landing-pad",
      "label": "Outer Landing Pads",
      "color": "bone-faint",
      "depth": 1,
      "summary": "Two wings, each with small-ship pads and exterior cargo elevators. Direct lobby access. Vehicles allowed here only — force fields block driving inside.",
      "loot": "Exterior cover crates, occasional Palatino crate flanking the pad (2 per DC: one per wing)."
    },
    {
      "id": "hangars",
      "label": "Wing Hangars",
      "color": "bone",
      "depth": 2,
      "summary": "Internal hangar bays attached to the wings for medium ships. Cargo freight elevators feed the warehouse from here.",
      "loot": "Mission-related cargo containers, NPC guard patrol routes start here at hostile DCs."
    },
    {
      "id": "lobby",
      "label": "Atrium Lobby",
      "color": "cyan",
      "depth": 3,
      "summary": "Corporate-branded reception hall. Reception desks, security desks, and the master lift bank. Where the operator-Edition armor colorway makes itself obvious.",
      "loot": "Operator-Edition helmet / arm / leg variants on display + scattered crates. Security desk often hides a keycard."
    },
    {
      "id": "underneath",
      "label": "Underneath / Working Floor",
      "color": "amber",
      "depth": 4,
      "summary": "Sub-lobby industrial level — conveyor belts, packaging lines, worker rest areas. Two Palatino crates spawn here (one per wing).",
      "loot": "Palatino crates (2), industrial weapons, attachments, occasional Inquisitor pieces from elite workers."
    },
    {
      "id": "security",
      "label": "Security Checkpoint",
      "color": "amber",
      "depth": 5,
      "summary": "Gated checkpoint that controls access to the internal elevators leading to the upper warehouse and VIP zones. Doors are locked — keycards or hacking required.",
      "loot": "Two Palatino crates flanking the security elevators (behind locked doors). Guard NPCs drop keycards."
    },
    {
      "id": "warehouse",
      "label": "Central Warehouse",
      "color": "amber",
      "depth": 6,
      "summary": "Massive interior cargo hall. Tractor-beam-required storage racks. Where the cargo hauling missions terminate.",
      "loot": "Large cargo boxes (require tractor beam), mid-tier armor crates, Artimex guard spawns."
    },
    {
      "id": "vip",
      "label": "VIP Rooms (Top Floor)",
      "color": "purple",
      "depth": 7,
      "summary": "Executive suite on the top floor of the lobby tower — directly above the entry elevators. The single rarest Palatino crate spawns here, between the two VIP rooms.",
      "loot": "1 Palatino crate (the trophy), executive desks, occasional rare attachments."
    },
    {
      "id": "secret",
      "label": "Secret Rooms / Vents",
      "color": "purple",
      "depth": 8,
      "summary": "Hidden compartments — vents, floor hatches, locked maintenance closets — documented at multiple DCs (Sakura Sun Goldenrod is the most-cited). Crouch + jump navigation required.",
      "loot": "High-tier sniper rifles, rocket launchers, medium armor stashes. Patch-dependent and easily missed."
    }
  ],
  "crateMap": {
    "title": "Palatino Crate Map — 7 Orange Chests per DC",
    "summary": "Per the SC Wiki Palatino acquisition entry, every Distribution Center spawns exactly 7 large orange Palatino crates in fixed positions. Memorize the route and a full-set sweep takes ~15 min uncontested.",
    "locations": [
      {
        "zone": "Outer Wings",
        "count": 2,
        "where": "One Palatino crate flanking each landing pad (1 per wing)."
      },
      {
        "zone": "Underneath",
        "count": 2,
        "where": "Working/industrial floor below the lobby — one per wing."
      },
      {
        "zone": "Security Checkpoint",
        "count": 2,
        "where": "Either side of the internal-elevator security doors. LOCKED — need keycards or to clear the security NPC."
      },
      {
        "zone": "VIP Rooms",
        "count": 1,
        "where": "Top floor of the lobby tower — between the two VIP suites, directly above the entry elevators."
      }
    ]
  },
  "missions": [
    {
      "name": "Cargo Hauling",
      "giver": "Hauling Contract Manager",
      "type": "lawful / non-aggressive",
      "objective": "Pick up small/supply/bulk cargo at an origin DC and deliver to a destination DC. Stack 4-5 with the same dropoff for max efficiency.",
      "payout": "5k-80k aUEC per box (varies by grade)",
      "notes": "Best contract tier for new accounts — no crime stat, uses DC cargo elevators for legitimate freight. See the Trade Routes guide for current best-paying pairs."
    },
    {
      "name": "DC Defense / Security",
      "giver": "Hurston Security / microTech Security",
      "type": "lawful / aggressive",
      "objective": "Repel a raid against a friendly DC. Hold the lobby + warehouse against hostile NPC waves.",
      "payout": "~45,000 aUEC + reputation",
      "notes": "Lawful kills — no crime stat for fighting the raiders. Loot from raider corpses is keep-or-sell."
    },
    {
      "name": "Heist (Stealth Theft)",
      "giver": "Mercenary Contract Manager",
      "type": "unlawful / non-aggressive",
      "objective": "Infiltrate a hostile DC and exfil a specific cargo container or data drive without triggering the alarm.",
      "payout": "~60,000 aUEC + bonus on no-detection",
      "notes": "Bring stealth armor (Geist ASD Edition from Onyx — see the Onyx Missions guide). Doors auto-close on alert."
    },
    {
      "name": "Assault / Sabotage",
      "giver": "Mercenary Contract Manager",
      "type": "unlawful / aggressive",
      "objective": "Storm a hostile DC and either eliminate all defenders or destroy specific infrastructure (comm arrays, server racks).",
      "payout": "~75,000 aUEC + loot",
      "notes": "Crime stat WILL stick if you trip the comm-array satellite. Have a Pyro extract route ready."
    },
    {
      "name": "Assassination",
      "giver": "Mercenary Contract Manager",
      "type": "unlawful / aggressive",
      "objective": "Eliminate a named NPC executive inside a hostile DC. Target spawns in the VIP suite (top floor of lobby tower).",
      "payout": "~90,000 aUEC + named-NPC loot",
      "notes": "Named target often carries a unique pistol or full Palatino set. Plan the VIP-floor approach via the security elevator."
    }
  ],
  "loot": [
    {
      "category": "Palatino (Heavy, QRT)",
      "tier": "Hostile DC",
      "items": [
        "Palatino Helmet",
        "Palatino Core",
        "Palatino Arms",
        "Palatino Legs",
        "Palatino Backpack"
      ],
      "note": "7 orange crates per DC — see Crate Map. Pieces roll separately, full set takes multiple runs. Best-in-slot heavy armor for FPS."
    },
    {
      "category": "Artimex (Medium, QRT)",
      "tier": "Hostile DC",
      "items": [
        "Artimex Helmet",
        "Artimex Core",
        "Artimex Arms",
        "Artimex Legs"
      ],
      "note": "Carried by guard NPCs at Hurston hostile DCs (HDPC, Dupree, Greycat). Loot bodies to assemble the set. Light/fast medium with neon ocular flourish."
    },
    {
      "category": "Inquisitor (Heavy)",
      "tier": "Hostile DC",
      "items": [
        "Inquisitor Helmet",
        "Inquisitor Core",
        "Inquisitor Arms",
        "Inquisitor Legs"
      ],
      "note": "Drops from elite NPCs inside the warehouse + security wings. Less common than Palatino but a complete-set candidate."
    },
    {
      "category": "Sakura Sun Edition Armor",
      "tier": "Open DC",
      "items": [
        "G-2 Helmet Sakura Sun Edition",
        "CBH-3 Helmet Sakura Sun Edition",
        "ORC-mkV Arms/Core/Legs Sakura Sun Edition",
        "PAB-1 Arms/Core/Legs Sakura Sun Edition"
      ],
      "note": "Pink/red colorway. Spawns at Sakura Sun Magnolia (Hurston) + Goldenrod (microTech) lobbies + display cases. Public-access farm — zero crime stat."
    },
    {
      "category": "Operator-Edition Colorways",
      "tier": "Match the DC",
      "items": [
        "Covalex Edition (G-2)",
        "Cry-Astro Edition (G-2)",
        "Greycat Edition (G-2 / CBH-3 / ORC-mkV / PAB-1)",
        "Hurston Edition (Strata)",
        "microTech Edition (Strata)",
        "Crusader Edition (G-2 / CBH-3 / ORC-mkV / PAB-1 / Strata / Balor / ADP)"
      ],
      "note": "Each DC's lobby + display cases roll the matching operator-Edition colorway. Hunt all 13 DCs to complete the full operator set."
    },
    {
      "category": "Heavy Weapons",
      "tier": "Sakura DC / Secret Rooms",
      "items": [
        "Railguns",
        "Grenade Launchers",
        "Rocket Launchers (Boomtube class)",
        "Sniper Rifles",
        "LMGs"
      ],
      "note": "Sakura Sun Goldenrod (microTech) is the cited heavy-weapons source — secret rooms via vents and floor hatches. Hidden stashes often have full ordnance loadouts."
    },
    {
      "category": "Backpacks",
      "tier": "Hostile DC",
      "items": [
        "Large multi-slot backpacks (variant: CSP-68M, CSP-68L)",
        "Armor-matched backpacks dropping with elite guard kits"
      ],
      "note": "Per StarZen, new large backpacks introduced with the Artimex farming meta. Stack them to ferry full Palatino sets per run."
    },
    {
      "category": "Cargo / Trade Loot",
      "tier": "Any DC",
      "items": [
        "Large cargo boxes (tractor-beam required)",
        "Mission-specific data drives",
        "Standard hauling commodities"
      ],
      "note": "Warehouse zone — main objective for cargo hauling missions and stealth-theft heists."
    }
  ],
  "patchHistory": [
    {
      "patch": "Concept",
      "date": "CitizenCon 2952 (Oct 2022)",
      "change": "Distribution Centers first announced as endgame FPS facility concept."
    },
    {
      "patch": "Concept",
      "date": "CitizenCon 2953 (Oct 2023)",
      "change": "Greybox layouts shown — two-wing landing pad + lobby + warehouse structure revealed."
    },
    {
      "patch": "Roadmap",
      "date": "Feb 2024",
      "change": "Star Citizen Live (Feb 16 2024) confirms 3.23 release with multiple branded DCs across Stanton."
    },
    {
      "patch": "3.23.0",
      "date": "May 2024",
      "change": "All 13 confirmed DCs go live in Stanton. Cargo hauling, mercenary, and security mission types added. Palatino + Artimex armor sets seeded as loot."
    },
    {
      "patch": "4.0",
      "date": "Dec 2024",
      "change": "Pyro release — no DCs added to Pyro yet, but cross-system cargo contracts now route through DCs."
    },
    {
      "patch": "4.1 / 4.2",
      "date": "Q1 2025",
      "change": "Operator-Edition armor colorways (Sakura Sun / Greycat / Covalex / Cry-Astro / Hurston Edition) added to DC loot pools."
    },
    {
      "patch": "4.3",
      "date": "Q2 2025",
      "change": "Onyx UGFs ship as the deeper-tier sibling to DCs — DCs become the 'surface farm', Onyx becomes the 'underground farm'."
    },
    {
      "patch": "4.8",
      "date": "Q2 2026",
      "change": "Keycard printer timer display bug at DCs documented in known issues — force-relog fix. Tactical Strike refresh."
    }
  ],
  "layoutGallery": {
    "summary": "CIG-published reference imagery showing the canonical DC structure — concept greybox, themed lobby, security checkpoint.",
    "images": [
      {
        "title": "DC Greybox — CitizenCon Reference",
        "thumb": "images/maps/thumb-dc-greybox.webp",
        "full": "images/maps/dc-greybox.webp",
        "source": "starcitizen.tools — File:Distribution_center_greybox.png",
        "credit": "CIG / SC Wiki (CC BY-NC-SA 4.0)"
      },
      {
        "title": "Crusader Industries DC Lobby",
        "thumb": "images/maps/thumb-dc-lobby-crusader.webp",
        "full": "images/maps/dc-lobby-crusader.webp",
        "source": "starcitizen.tools — Crusader Industries Distribution Center Lobby (March 2024 Monthly Report)",
        "credit": "CIG / SC Wiki (CC BY-NC-SA 4.0)"
      },
      {
        "title": "Security Checkpoint — In-Game",
        "thumb": "images/maps/thumb-dc-checkpoint.webp",
        "full": "images/maps/dc-checkpoint.webp",
        "source": "starcitizen.tools — File:Star_Citizen_distribution_center_checkpoint.jpg",
        "credit": "CIG / SC Wiki (CC BY-NC-SA 4.0)"
      }
    ]
  }
}