{
  "version": "2026-05-25",
  "patch": "Alpha 4.8 Tactical Strike",
  "status": "live",
  "tier": "T0 — foundational; pricing, permissions, queues, and monitoring deferred to future iteration.",
  "verified": true,
  "verifiedSources": [
    "starcitizen.tools — Update:Star_Citizen_Alpha_4.8.0",
    "starcitizen.tools — Category:Refuel,_rearm_and_repair_capable_ships",
    "theimpound.com — 4.8 Q&A: Ship Hangar Services and Command Module",
    "api.star-citizen.wiki/comm-links/21143 — CIG Q&A mirror",
    "mmopixel.com — 4.8 Refueling Missions guide",
    "starzen.space — Refueling 2.0 testing + Ship Services workflow",
    "screfinerystorage.com — UWC mission data",
    "support.robertsspaceindustries.com — Alpha 4.8 known issues"
  ],
  "note": "Wiki Refueling page (/Refueling) is OUTDATED at time of writing — still documents 3.17 mechanics. Treat the patch notes, Impound Q&A, and mmopixel as authoritative for 4.8 behavior.",
  "overview": {
    "tag": "T0 // Roadmap Shipped",
    "title": "Hangar Services | + Refueling 2.0",
    "summary": "Alpha 4.8 dropped two intertwined logistics features: large capital and support ships can now repair, refuel, and rearm any vehicle that docks in their service bay — pulling real resources from the host's cargo grid. Refueling itself got a deep mechanics pass (mutual docking, autodock, itemized pods + nozzles, mission integration). A new mission-giver faction, the United Wayfarers Club, ships dedicated refuel contracts, and stranded pilots can broadcast NPC-fulfilled refuel beacons.",
    "loop": [
      "Pre-stock your capital's cargo grid at a Trade & Development office or Administration counter (RMC for repair, ballistic ammo by size, countermeasures, missiles, hydrogen + quantum SCU).",
      "Park near a TSG zone, Pyro lawless lane, or refueling-mission cluster.",
      "Customers land in your hangar → mobiGlas Landing Services → pick refuel / repair / rearm. Service is FREE at T0 — pricing ships later.",
      "Alternatively, operate ship-to-ship: a Starfarer / Vulcan / Starlite accepts UWC contracts, runs the autodock + boom, and sells fuel at operator-set rates.",
      "Customer side: land at a friendly capital or call a refuel beacon from the pilot seat. NPC tanker responds if you're not crime-stat positive.",
      "Repair is all-or-nothing — without sufficient RMC nothing happens. Rearm requires size-matched ammo + matching missile racks."
    ]
  },
  "providers": {
    "summary": "Ten hull lines are confirmed in the wiki Category:Refuel,_rearm_and_repair_capable_ships at 4.8 launch. All providers offer the FULL suite (refuel + repair + rearm) — there is no per-ship service differentiation in T0.",
    "list": [
      { "ship": "Aegis Idris (-M / -P)", "role": "Capital frigate. Largest service bay. Idris-K status unconfirmed.", "access": "Free, open to anyone landing in the bay (trespasser blocking auto)." },
      { "ship": "RSI Polaris", "role": "Capital corvette. Hangar bay fits up to medium fighter.", "access": "Free, open at T0." },
      { "ship": "Origin 890 Jump", "role": "Luxury executive capital with full service bay.", "access": "Free, open at T0." },
      { "ship": "Origin 600i (Touring / Explorer / Executive Edition)", "role": "Mid-tier multi-role with service bay. ALL three variants qualify.", "access": "Free, open at T0." },
      { "ship": "Anvil Carrack (base + Expedition)", "role": "Exploration flagship — service bay around the C8R bay.", "access": "Free, open at T0." },
      { "ship": "MISC Starlancer TAC", "role": "Tactical hauler with rear bay.", "access": "Free, open at T0." },
      { "ship": "Drake Ironclad Assault", "role": "Combat hauler — Assault variant ONLY. Base Ironclad service status unconfirmed at 4.8 live.", "access": "Free, open at T0." },
      { "ship": "Aegis Vulcan", "role": "Dedicated repair/refuel/rearm via boom (not hangar bay).", "access": "Free, open at T0." },
      { "ship": "MISC Starfarer / Starfarer Gemini", "role": "Ship-to-ship refueler. Gemini has a launch bug — missing nozzle parts; use the base Starfarer.", "access": "Operator-set pricing." },
      { "ship": "MISC Starlite", "role": "Fighter-scale solo refueler.", "access": "Operator-set pricing." }
    ],
    "unconfirmed": [
      "Bengal, Javelin, Kraken, Kraken Privateer, Pegasus — listed in wiki category but their 4.8 player-usable hangar-services status is not confirmed in patch coverage.",
      "Idris-K — wiki lists -M and -P only; -K status TBD."
    ]
  },
  "refueling": {
    "summary": "Refueling 2.0 brings the system from a one-way handshake to a full mechanical loop: either party initiates the request, autodock engages, the boom deploys automatically in operator mode, and pods are now itemized commodity components you buy at shops.",
    "mechanics": [
      { "key": "Fuel Types", "v": "Hydrogen (SCM maneuvering) + Quantum (jump). Pods are type-locked — 1 pod = 1 fuel type." },
      { "key": "Docking", "v": "Either party can initiate. Autodock engages automatically at close range." },
      { "key": "Boom", "v": "Auto-deploys when the Starfarer operator enters refuel mode. Operator toggles between gun / scan / refuel modes." },
      { "key": "Nozzles", "v": "Itemized — varying flow speed, capacity, damage resistance. Nozzles NO LONGER take overflow damage. Cannot be swapped manually in T0." },
      { "key": "Pods", "v": "Closed by default. Purchase pods at commodity shops. Bridge console supports pod-to-pod transfer via Pump/Open." },
      { "key": "Mode Lock", "v": "Refueling functions ONLY in SCM mode, never nav mode." },
      { "key": "Pricing", "v": "Operator sets per-fuel-type price. 'Auto' = cost + 10%. Both pumping and pod transfer billable from bridge console." }
    ],
    "supplyShops": [
      { "type": "Trade & Development Division", "stocks": "Hydrogen + quantum SCU, ammo, missiles, countermeasures. No RMC.", "where": "Lurville, Area 18, Aerys Harbor, Sarapim, Bini Point, Port Tressler" },
      { "type": "Administration office", "stocks": "RMC (repair material), full restock suite.", "where": "Same station list — Admin counter, not T&D." },
      { "type": "Grim Hex", "stocks": "Most restock items EXCEPT RMC.", "where": "Grim Hex (Yela)" }
    ]
  },
  "contracts": {
    "summary": "United Wayfarers Club (UWC) is the new mission-giver shipped alongside refueling 2.0. Intro contract requires zero reputation — first job available to any pilot.",
    "giver": "United Wayfarers Club (UWC)",
    "list": [
      {
        "code": "REFUEL-1",
        "name": "REFUEL REQUEST: [Ship]",
        "objective": "Rendezvous with a single NPC client, dock with the boom, deliver requested SCU of hydrogen and/or quantum fuel. NPC waits at marker; departs only if you trigger combat on arrival.",
        "payout": "Per-SCU rate (variable per contract instance) + UWC service-fee completion bonus. Payments escrow until completion.",
        "notes": "Intro contract — zero rep required. Stack multiple after the first run for route-planned dense regions."
      },
      {
        "code": "REFUEL-2",
        "name": "URGENT FLEET REFUEL",
        "objective": "Refuel a group of NPC ships (or a player group) at the same waypoint cluster. Optimized for org coordination.",
        "payout": "Stacked per-SCU rates across all targets + completion bonus.",
        "notes": "Group runs reward coordinated operators. Bring an escort — XT and roaming pirates target stationary tankers."
      },
      {
        "code": "DEFEND-LOC",
        "name": "Defend Location: Fuel Tanks",
        "objective": "Defend a refueling depot or tank cluster from NPC attackers. Adjacent loop to refueling — same faction giver, different role.",
        "payout": "Combat-tier rep + aUEC bonus on successful defense.",
        "notes": "New mission shipped alongside hangar services in 4.8."
      }
    ],
    "beacon": "Stranded players (no active crime stat) can broadcast a refueling beacon from the pilot seat. NPC tankers respond. NPC departs if the player initiates combat on arrival. Player-to-player beacons are NPC-fulfilled only at T0 — true PvP service beacons are planned post-T0."
  },
  "loops": {
    "operator": [
      "Pre-stock at a T&D Division + Administration counter — buy hydrogen + quantum SCU, RMC, ammo by size, missiles by type.",
      "Choose a parking lane: TSG staging at QV Extraction (Nyx), Pyro hot zones near Ruin / Bloom, or a Stanton trade-route midpoint.",
      "Open mobiGlas → Contracts → UWC tab → accept Refuel Requests (stack 2-3 once past the intro).",
      "Run the autodock loop: client arrives, you deploy boom, transfer fuel, charge auto-price (cost +10%). Bonus stacks per contract.",
      "Restock at the nearest Admin/T&D when cargo grid runs dry — current T0 has no remote restock, only at-station resupply."
    ],
    "customer": [
      "Land in any friendly capital's authorised hangar bay. Open mobiGlas → Landing Services → choose Refuel / Repair / Rearm.",
      "Service is FREE at T0 — providers cannot set per-customer prices in their own hangar yet. Pricing is operator-controlled ONLY on the ship-to-ship refueling boom.",
      "If stranded mid-quantum or out of fuel pre-jump, call a refuel beacon from the pilot seat. NPC tanker dispatches.",
      "Avoid crime-stat positive characters — beacons + open hangar services check your status. Hot operators get rejected."
    ]
  },
  "tips": [
    "Use the base Starfarer at launch — the Gemini variant has a known bug (missing nozzle parts) and cannot refuel until patched.",
    "Refueling only works in SCM mode. Drop out of nav mode before approaching the operator.",
    "Buy RMC at Admin counters, NOT T&D Divisions. Grim Hex does not stock RMC.",
    "If Landing Services doesn't show options after you land, fully wait + close-and-reopen mobiGlas — known T0 delay bug.",
    "Auto-price on Starfarer = paid + 10%. Undercut competitors by setting manual prices.",
    "Each pod holds one fuel type only. Mix-load hydrogen and quantum across multiple pods; transfer between them on the bridge console.",
    "Repair is all-or-nothing. Without sufficient RMC, NOTHING happens — partial repair is not supported.",
    "Rearm requires size-matched ballistic ammo and matching missile rack types. Laser fighters need only repair, no ammo.",
    "Stack multiple UWC contracts AFTER the intro — route-plan dense regions for compound payout.",
    "URGENT FLEET REFUEL favors org runs. Coordinate with squad members for multi-ship targets.",
    "Tractor missiles in manually during rearm — auto-restock for missiles is unreliable at T0.",
    "Pre-load the host capital's cargo grid BEFORE undocking. Restock requires returning to a station Admin office."
  ],
  "bugs": [
    "Starfarer Gemini missing nozzle parts at 4.8 launch — cannot refuel.",
    "Hangar elevator fall-through after server crashes (party member entering first).",
    "Landing Services may fail to register a landed ship — workaround: wait, close/reopen mobiGlas.",
    "Missile rearm reported as unreliable; some hands-on testers report it doesn't work consistently.",
    "Nozzles cannot currently be swapped manually.",
    "T0 has no pricing UI for hangar customers (free service); no permissions, no monitoring, no queues, no cooldowns."
  ],
  "patchHistory": [
    {
      "patch": "Alpha 3.17",
      "date": "2022",
      "change": "Original Refueling 1.0 — one-way handshake mechanic, manual approach, Starfarer-only ship-to-ship."
    },
    {
      "patch": "Alpha 4.8.0",
      "date": "2026-05-14",
      "change": "Ship Hangar Services T0 + Refueling 2.0 ship. United Wayfarers Club mission-giver added with REFUEL REQUEST + URGENT FLEET REFUEL + Defend Location: Fuel Tanks contracts. Drake Ironclad Assault, Drake Command Module, and Tactical Strike Groups shipped same patch. Full wipe."
    },
    {
      "patch": "Alpha 4.8.1",
      "date": "2026-Q2",
      "change": "Bug-fix follow-up. Hangar Services adjustments per StarZen coverage — specific delta not yet detailed publicly."
    }
  ],
  "contradictions": [
    "Drake Ironclad (base) — Impound Q&A says it qualifies; wiki category lists Ironclad Assault only. Treat base Ironclad as unconfirmed.",
    "Idris-K — Wiki category lists -M and -P; -K status TBD.",
    "UWC — StarZen Q&A initially said 'no faction system'; Impound + wiki + active mission data on screfinerystorage confirm UWC is live."
  ]
}
