{
  "version": "2026-05-25-yormandi",
  "patch": "Alpha 4.8",
  "verified": true,
  "verifiedSources": [
    "starcitizen.tools (Onyx Facility ASD)",
    "starcitizen.tools (Jorrit Dossier missions + RCMBNT items + ASD Secure Drive)",
    "github.com/Mod-Mastermind/Star-Citizen-Onyx-Facility-Compendium",
    "mmopixel.com",
    "gamingdeputy.com",
    "starzen.space",
    "RSI community-hub Onyx Companion Guide 4.3.1 Hyperion"
  ],
  "note": "Deep dive verified against the SC Wiki canonical Onyx Facility (ASD) entry, the individual Jorrit Dossier mission pages, and the Mod_Mastermind community compendium that maps all 120 facility coordinates across Stanton.",
  "overview": {
    "summary": "ASD's Onyx Facilities are abandoned underground research sites built by Associated Sciences & Development to study xenotechnology, gravitational anomalies, and the recovered Vanduul Blade. After abandonment they became a free-fire FPS dungeon stocked with rare ASD-Edition armor, the Volt Zenith sniper, and the RCMBNT artifact pool that Wikelo barters for premium rewards. The facility ships as a 'narratively singular' site that's been cloned 120× across Stanton so the playerbase doesn't crowd one location — every clone shares the same Lobby → Engineering / Research dual-sector layout, plus the deeper Site-B Project Hyperion cave added in 4.3.1.",
    "vendor": {
      "name": "Hockrow Agency",
      "where": "Mission Manager → Contracts tab in mobiGlas (Verified category, Investigation type).",
      "lore": "Independent investigation franchise. Lead investigator Arken Mallor is running case file JD10285 on Dr. Logan Jorrit — a former ASD scientist who quietly revisited his abandoned lab. The agency pays per recovered file; the loot in your pockets is yours to keep."
    },
    "loop": [
      "Open mobiGlas → Contracts → filter Investigation. Look for a 'Jorrit Dossier:' prefix.",
      "Accept the next chained mission — series order is fixed. Start at Personnel Files if it's your first run.",
      "Quantum to the assigned Stanton body. Onyx facilities sit on planets AND moons across all four Stanton systems (Hurston, microTech, ArcCorp, Crusader moons).",
      "Each site is only enterable through one of TWO large hangar doors on the surface. Land in one and ride the ship-elevator down to the Lobby.",
      "Lobby has 3 T1 medbeds (left rear), ASOP terminals, and the defective central elevator. Sector A (Engineering) is left, Sector B (Research) is right.",
      "Hostiles include pirates, ASD Security NPCs, and at deeper levels — escaped Kopions (animal testing), and on Pyro-adjacent variants, Valakkar sandworm intrusions.",
      "Pull the mission objective file from the marked terminal, sweep nearby crates + weapon racks, then extract via the hangar elevator.",
      "Bank 4 Phase 2 missions' Secure Drives + RCMBNT artifacts at Wikelo's Emporium (Dasi / Selo / Kinga stations) for armor / weapons / ship rewards."
    ],
    "tips": [
      "Power Core dome emits a radiation pulse every 30 SECONDS — bring a radiation-resistant chest piece (Pembroke / Inquisitor) or pop in/out behind the Alpha / Beta / Gamma struts.",
      "Animal testing sub-level (SL8) has Kopion pens that have long since been breached — escaped Kopions roam SL8-SL9. They charge — backpedal and let SMGs eat them.",
      "Sector A and Sector B are accessed from OPPOSITE sides of the Lobby's defective central elevator. You can split a duo and farm both wings simultaneously.",
      "Personnel-only SL2 and SL3 of Research are INACCESSIBLE — the wiki confirms it. Don't waste time hunting an entrance.",
      "Site-B (Project Hyperion) is only reachable through Research SL1's elevator — you have to drop to the bottom of the SL9 atrium and ride the main exit elevator back up to SL1's branch.",
      "Bring a stealth loadout — flank patrols rather than fighting through the deeper Xenotech levels.",
      "Backpack space matters more than armor — the Stirling Exploration Backpack ASD Edition (looted here) is itself the answer."
    ]
  },
  "phases": [
    {
      "id": "phase-1",
      "label": "Phase 1 — Jorrit Dossier",
      "color": "cyan",
      "summary": "The introduction chain. Three sequential missions that walk you through Sector A (Engineering) and Sector B (Research). Mission progression is gated — Personnel Files unlocks Access Engineering Files unlocks Access Research Files.",
      "missions": [
        {
          "code": "P1M1",
          "name": "Jorrit Dossier: Personnel Files",
          "objective": "Recover the personnel roster from the Lobby reception terminal. Establishes the case file.",
          "payout": "~32,000 aUEC",
          "drops": "Lobby + Sector A entrance loot — basic ASD drives, low-tier weapons.",
          "notes": "The entry mission. Lighter NPC density. Use it to map your assigned facility's specific layout."
        },
        {
          "code": "P1M2",
          "name": "Jorrit Dossier: Access Engineering Files",
          "objective": "Interact with an audio device near the center of the Engineering wing (Sector A). Pirates AND Valakkar occupy the area.",
          "payout": "33,000 aUEC (wiki-confirmed)",
          "drops": "Engineering tools, attachments, Geist Arms/Legs ASD Edition (orange crates), Volt Zenith chance.",
          "notes": "Requires prior completion of Personnel Files. Travel directly via QT marker (mission unlocks a workaround for the standard quantum block)."
        },
        {
          "code": "P1M3",
          "name": "Jorrit Dossier: Access Research Files",
          "objective": "Pull research records from the Research Wing terminal (Sector B sub-level 5 Operations).",
          "payout": "~46,000 aUEC",
          "drops": "Volt Zenith Sniper Rifle (3-rack approach), Geist Helmet/Core ASD Edition, ASD Lab Samples.",
          "notes": "Best mission for the Volt Zenith — three weapon racks roll independently on the approach to the central research chamber."
        }
      ]
    },
    {
      "id": "phase-2",
      "label": "Phase 2 — Updated Dossier",
      "color": "amber",
      "unlock": "Bank 10 ASD Secure Drives to unlock the Phase 2 contract list. Each Phase 2 mission rewards 1 Secure Drive on completion.",
      "summary": "Four missions that send you past Security into the Power Core, Xenotechnology Level 6, and Site-B Project Hyperion lab. Tougher NPCs, environmental hazards (radiation, escaped Kopions), and the rare BLACK Geist variant rolls here. The Phase 2 contracts also drop RCMBNT-XTL / -PWL / -RGL artifacts for Wikelo turn-ins.",
      "missions": [
        {
          "code": "P2M1",
          "name": "Jorrit Dossier: Updated Energy Anomaly Data",
          "objective": "Sample the Energy Lab's gravitational anomaly readings (Sector B sub-level 6 — adjacent to the Xenotech Vanduul Blade atrium).",
          "payout": "~62,000 aUEC + 1 ASD Secure Drive",
          "drops": "Energy Lab crates, Geist Backpack ASD Edition, RCMBNT-PWL-1/2/3 artifact chance.",
          "notes": "Gravity anomaly is contained but the floor pulses when you stand within 5m of it — staggers your aim. Loot from cover."
        },
        {
          "code": "P2M2",
          "name": "Jorrit Dossier: Updated Security Data",
          "objective": "Hack the Security console — wiki-listed as part of Site-B's main building security checkpoint added in 4.3.1.",
          "payout": "~70,000 aUEC + 1 ASD Secure Drive",
          "drops": "Security-grade weapon rack (Volt Zenith + secondary), Stirling Helmet ASD Edition, RCMBNT-XTL artifact chance.",
          "notes": "Highest NPC density of any mission. The Site-B security wing is laid out like a kill funnel — bring AP rounds and grenades."
        },
        {
          "code": "P2M3",
          "name": "Jorrit Dossier: Updated Seismic Data",
          "objective": "Pull seismic readings from the Condenser bank in Sector A — the facility's mid-depth industrial zone.",
          "payout": "~78,000 aUEC + 1 ASD Secure Drive",
          "drops": "Condenser-room crates (rare black Geist variants), Stirling Backpack ASD Edition, RCMBNT-RGL-1/2/3.",
          "notes": "Condenser corridors are tight — favor SMGs over rifles. Exit elevator is in the left support facility (per wiki)."
        },
        {
          "code": "P2M4",
          "name": "Jorrit Dossier: Updated Power Usage Data",
          "objective": "Recover power usage logs from the Power Core dome (Sector A, deepest accessible zone).",
          "payout": "~92,000 aUEC + 1 ASD Secure Drive",
          "drops": "Power Core platform crates, rare BLACK Geist Core ASD Edition, RCMBNT-PWL/RGL/XTL multi-roll.",
          "notes": "Power Core anomaly emits a 30-second radiation pulse. Use the Alpha / Beta / Gamma struts as cover from both radiation AND NPC sight lines."
        }
      ]
    },
    {
      "id": "phase-2-hyperion",
      "label": "Phase 2.1 — Project Hyperion (Site-B)",
      "color": "purple",
      "unlock": "Added in Alpha 4.3.1 (2025-09-18). The Site-B cave area unlocks once you've cleared the Phase 2 chain and accept a Jorrit Dossier: Project Hyperion contract.",
      "summary": "The Site-B cave system houses ASD's Project Hyperion bio-research lab. Built into a large cavern with a horizontal cargo mover, security checkpoint, and the Hyperion antechamber. This is where the rare RCMBNT-XTL-3, RCMBNT-PWL-3, and RCMBNT-RGL-3 (highest-tier) artifacts spawn — plus the 1 MIL aUEC 'ASD Lab Sample' Hockrow side contract. Past the Hyperion lab and the horizontal cargo sled lies the YORMANDI CAVE — a serpent boss fight added in 4.3.2 (full dedicated section below).",
      "missions": [
        {
          "code": "P2H",
          "name": "Jorrit Dossier: Project Hyperion",
          "objective": "Recover xenotech samples from the Project Hyperion lab antechamber + disposal area.",
          "payout": "~95k-120k aUEC + 1 ASD Secure Drive",
          "drops": "RCMBNT-XTL/PWL/RGL tier-3 artifacts, full Stirling ASD set rolls, ASD Access Cards.",
          "notes": "Site-B is reachable only through the Research SL1 exit branch — drop to the bottom of the SL9 atrium first, then take the main elevator back to SL1's Site-B door."
        },
        {
          "code": "P2LS",
          "name": "ASD Lab Sample",
          "objective": "Deliver one ASD Lab Sample (teal cryo-vial container) to a contracted cargo terminal. Sample is a rare random spawn in the small BLUE storage cases scattered through any ASD Onyx Facility — Sector B Research wing has the highest hit-rate, with Sub-Level 8 Medical Lab (the cloning room) the single most-reported pull. Also confirmed in the Project Hyperion specimen room (right after the coded Site-B door) and in blue crates lining the Site-B tunnels near the boss-cave airlock.",
          "payout": "~1,000,000 aUEC",
          "drops": "Side-loot only — the Sample itself is the objective. Run the Phase 2.1 Hyperion route normally for RCMBNT-3 artifacts on the same trip.",
          "notes": "The sample is a WORLD spawn — you do NOT need the contract active to find one. Recommended flow: farm Onyx blue cases on a normal Phase 2/2.1 run, pocket any Lab Samples you find, then accept this Hockrow contract back at the station and turn one in immediately. Turn-in REQUIRES the Sample to be in station inventory: drop it via a cargo terminal, call it on the freight elevator, then send the lift back down to validate the contract (skip a step and the mission won't complete). Bajini Point (Crusader) is confirmed working. The Vanduul / 'snake' boss in the Hyperion chamber does NOT drop the Sample — it drops 2 Eyes + 1 Tongue for Wikelo, which is unrelated to this mission."
        }
      ]
    },
    {
      "id": "repeater",
      "label": "Phase 2 Repeater",
      "color": "purple",
      "unlock": "After completing all four Phase 2 missions, all four contracts unlock as repeatables.",
      "summary": "The long-tail farming loop — same drop pools, 1 Secure Drive per turn-in, used to stockpile artifacts for Wikelo barters.",
      "missions": [
        {
          "code": "P2-R",
          "name": "Phase 2 Repeatable Contracts",
          "objective": "Re-run any of P2M1–P2M4 for the same payout + drive reward.",
          "payout": "Same as base P2 mission (~62k–92k aUEC) + 1 ASD Secure Drive",
          "drops": "Same as base mission. RCMBNT artifact rolls are independent per run.",
          "notes": "Multi-shard farming community-tracked — drop rates appear consistent across servers."
        }
      ]
    }
  ],
  "siteVariants": [
    {
      "id": "site-a",
      "label": "Site A — Compact Layout",
      "color": "cyan",
      "summary": "Smallest ASD facility variant. Single Engineering bay leading directly into the Research Wing — no condenser branch. Fast clears but the loot pool is the narrowest of the three.",
      "tell": "One Engineering bay, short corridor, Research Wing visible from the entry shaft.",
      "drops": [
        "Geist ASD Edition (lower-tier variants, no rare black rolls)",
        "Volt Zenith Sniper Rifle (1 rack, P1M1)",
        "Standard ASD Data Drives + Memory Drives"
      ],
      "notRolls": [
        "Corbel armor",
        "Stirling Exploration ASD pieces",
        "Black Geist variants",
        "RCMBNT artifacts"
      ]
    },
    {
      "id": "site-b",
      "label": "Site B — Dual-Bay Layout",
      "color": "amber",
      "summary": "Medium-tier facility — two Engineering bays joined by extended condenser corridor + secondary research racks. Higher loot density than Site A, best general farming target. Corbel armor proper requires the Site-B Hyperion Area (Site C only).",
      "tell": "TWO Engineering bays visible on entry. Long condenser tunnel between zones. Dual elevator banks.",
      "drops": [
        "Geist Stealth ASD Edition full set — orange crates",
        "Volt Zenith Sniper Rifle (3 racks across both bays)",
        "Stirling Exploration Helmet/Backpack ASD Edition",
        "RCMBNT tier-1/2 artifacts",
        "ASD Secure Drives"
      ],
      "notRolls": [
        "Corbel Smolder + Patina (Hyperion Area only — Site C)",
        "RCMBNT tier-3 artifacts (Hyperion Area only)"
      ]
    },
    {
      "id": "site-c",
      "label": "Site C — Extended Complex + Hyperion Area + Yormandi Cave",
      "color": "purple",
      "summary": "Deepest variant — full Sector A + Sector B 9-sublevel stack PLUS the Project Hyperion cave (Site-B) AND the Yormandi cave one tier below it. The Hyperion Area is the ONLY confirmed source of Corbel Smolder + Patina variants per the SC Wiki. Highest-tier RCMBNT-3 artifacts also only roll here. Phase 2.1 'Project Hyperion' contracts route you to this variant. The Yormandi boss lair (added 4.3.2) sits beyond Hyperion past the horizontal cargo sled — see the dedicated boss section below.",
      "tell": "Multi-level elevator shaft on entry, Security Wing within first 100m, depth signage on doors, third hangar door visible from above. Hyperion Area accessed via Research SL1 elevator branch.",
      "drops": [
        "Rare BLACK Geist variants (xenotech-zone exclusive)",
        "Corbel armor — Mire / Smolder / Halcyon / Patina variants (Hyperion Area orange crates, community-confirmed in-game 4.8)",
        "Novikov Backpack — Mire / Smolder / Halcyon / Patina (matching Corbel colorways)",
        "RCMBNT-XTL-3 / -PWL-3 / -RGL-3 (highest-tier artifacts — Wikelo-tradeable)",
        "ASD Secure Drives + Access Cards"
      ],
      "notes": "Site C is Phase-2-locked. Solo runs are tough; bring a wingman. Only the Crush Corbel variant (chrome + black + bronze) is NOT in the Hyperion drop pool — likely pledge or other content source."
    }
  ],
  "yormandi": {
    "tag": "Cave Boss // Added 4.3.2 // Live in 4.8",
    "name": "Yormandi",
    "nickname": "'Sparky' (community), 'Snake boss' / 'Worm boss' (Reddit)",
    "identity": "Predatory serpentine creature — 'Valakkar-shaped but it's not a Valakkar' per CIG designer Zac Preece. Uses serpent IK solvers for natural coiling. New rig, new animation set, more 'snakey than wormy' final design picked from two Valakkar variant concepts shown at CitizenCon 2954.",
    "lore": "ASD's leaked internal docs describe the creature as something DISCOVERED during recent excavation work in a vast underground cave system beneath the Onyx Facility — ASD merely dug into its lair. Whether Project Hyperion experiments awakened or escalated it is implied but not confirmed. Lead investigator Dr. Logan Jorrit wrote: 'Pushing the experiment to a larger scale created unforeseen flaws. Though the destruction and injury to the team is regrettable…' Community theory ties the 'larger scale' to Yormandi awakening.",
    "status": "LIVE — added in Alpha 4.3.2 'Fractured Frontiers' (2025-10-16). Carried forward into 4.8 unchanged. The 4.8 full wipe reset Wikelo trade progress; the encounter itself is intact.",
    "location": {
      "site": "Underneath Site-B of the Onyx Facility — in the 'Yormandi Cave', a hidden lair deeper than the Project Hyperion area.",
      "variantMapping": "Maps to our SITE C variant (the deepest Onyx layout). Wiki canonical naming is 'Site-B / Yormandi Cave' — community talk of 'Site C' refers to the same physical location.",
      "facilityCloning": "All Onyx Facilities are instanced/cloned ~100× across Stanton. Any Onyx Facility variant with the Yormandi cave works — if your shard's facility is killed/cleared, QT to another body."
    },
    "access": {
      "summary": "Two routes — a long traversal through the entire facility OR a yellow-keycard shortcut from the central lobby vent.",
      "longRoute": [
        "Enter the facility via its hangar elevator.",
        "Take Sector B Research wing's main elevator to Sub-Level 1.",
        "Instead of exiting RIGHT (the normal exit), DROP DOWN the hole on the LEFT.",
        "Drop into Site-B (Project Hyperion area).",
        "Pass through the Hyperion lab antechamber and disposal area.",
        "Continue past the HORIZONTAL CARGO SLED on the left — there is an armor box + rocks at this landmark.",
        "Enter the new cave/airlock area. The Yormandi arena is past the airlock."
      ],
      "shortcut": [
        "Find a YELLOW KEYCARD in a blue box in the tunnels in front of the new cave (right before the airlock). Text on the card reads 'placeholder' in 4.3.2/4.4 — it is intentionally identifiable.",
        "Return to the FACILITY LOBBY's central column.",
        "Find the vent door in the central column — the yellow card unlocks it.",
        "Drops directly into the Yormandi approach tunnels, bypassing most of the facility."
      ],
      "hyperionDoorBug": "The Project Hyperion red door requires a separate keycode and was COMPLETELY BROKEN at 4.3.2 launch (r/starcitizen 1o9sn8i). The yellow shortcut card bypasses this if still broken in your build — try the shortcut first."
    },
    "appearance": "Coiling serpent in a dark cave. Has a MOUTH/MAW, TWO harvestable EYES, ONE harvestable TONGUE, and EIGHT GLOWING WEAK SPOTS distributed along its body. Emerges from one of three pools when the arena seals.",
    "attacks": [
      { "name": "Plasma Overcharge", "type": "AoE", "desc": "Charge-up before discharge — visible telegraph. Applies AoE damage to terrain. Break line of sight." },
      { "name": "Smash Down", "type": "Melee + Cover Breaker", "desc": "Strikes the ground or your cover. Cover rocks are BREAKABLE — don't rely on the same rock twice. Reposition between strikes." },
      { "name": "Lightning-Fast Bite", "type": "Close-range", "desc": "POTENTIAL ONE-SHOT TO SOLO PLAYERS. Never tank at full forward — close-rotation kiting only." },
      { "name": "Spit Attack", "type": "Telegraph Window", "desc": "Exposes its interior MOUTH as a temporary weak point. THIS is your primary burst damage window — dump fire into the open maw." },
      { "name": "AoE Shockwave", "type": "Circular Blast", "desc": "Avoidable by GOING PRONE. Watch for the circular telegraph; drop flat before the wave hits." }
    ],
    "weakPoints": [
      "EIGHT glowing breakable weak spots along the body — confirmed hits produce a 'squelching noise' + splashing visual. These can interrupt windups via stagger.",
      "INTERIOR MOUTH during the Spit Attack windup — primary burst damage window.",
      "EYES + TONGUE persist as HARVESTABLE post-mortem (looted from the corpse, not shot off pre-kill)."
    ],
    "phases": [
      { "phase": "Phase 1", "trigger": "Arena seals on entry", "desc": "Yormandi emerges from one of three pools. Manage cover rotation, burst weak spots between attacks." },
      { "phase": "Phase 2", "trigger": "~50% damage on the first Yormandi", "desc": "A SECOND Yormandi spawns. Plasma intensity ramps with additional beams + stronger AoE. Split fire / coordinate target priority. (Single-source — The Impound guide.)" }
    ],
    "loadout": {
      "armor": "Medium-to-heavy. Palatino Heavy Battle Tech (added in 4.3.2 alongside the boss) is the natural pick. Cold/heat sealed for the cave biome.",
      "primary": "Behring FS-9 LMG (ample magazine for sustained body-shot DPS).",
      "primaryBis": "Post-kill: Fresnel 'Yormandi' LMG (you earn this from the Wikelo trade — see Rewards).",
      "sidearm": "P6-LR or equivalent precision pistol for weak-spot picks between rifle bursts.",
      "consumables": "Heavy investment in MedPens (5+). Medical multi-tool / OxyPens for recovery between trades. Bite is one-shot-capable solo — assume you WILL get hit.",
      "grenades": "Optional Scorch grenades for clearing approach Kopions in Project Hyperion / Site-B en route."
    },
    "team": {
      "solo": "Possible but very risky. Lightning bite can one-shot. Recommended only for veteran FPS players with full medical kit.",
      "duo": "RECOMMENDED SWEET SPOT per community guides. One player keeps aggro, the other dumps weak-spot fire.",
      "scaling": "No public confirmation that HP scales with player count. Wiki silent.",
      "wipeRule": "The arena SEALS on entry. If your team wipes, you cannot re-enter — full extract + new run required."
    },
    "tactics": [
      "Pre-Yormandi: clear approach hostiles (Kopions in Hyperion, Site-B security NPCs). You don't want adds in the boss arena.",
      "Enter the sealed arena. Yormandi spawns from one of three pools — note which one for positioning.",
      "Maintain MOBILE COVER — cycle through rocks because they break under Smash Down.",
      "Burst the EIGHT body weak spots between attacks to interrupt windups via stagger.",
      "When you see the SPIT telegraph, stop weak-spot fire and DUMP into the open mouth — primary damage window.",
      "GO PRONE for AoE Shockwave (circular telegraph), BREAK LOS for Plasma Overcharge.",
      "Heal between every exchange — never assume you can tank a bite.",
      "At ~50% HP a SECOND Yormandi spawns (Phase 2). Coordinate target focus with your wingman; don't split into two 1v1s.",
      "Loot the corpse(s) for 2× Yormandi Eye + 1× Yormandi Tongue each before extracting.",
      "Extract — the arena unseals after the kill. Bring the loot to a Wikelo Emporium (Kinga / Dasi / Selo)."
    ],
    "rewards": {
      "perKill": [
        "2× Yormandi Eye (uuid 124da32f-de8f-45f6-a2f1-81fd47752b2d)",
        "1× Yormandi Tongue (uuid 2845e7ee-2f52-471b-a0a7-05ca11908fe6)"
      ],
      "wikeloTrade": {
        "name": "Yormandi Gun Collection contract",
        "cost": "6× Yormandi Eye + 3× Yormandi Tongue + 1× Fresnel Energy LMG (you supply the base gun)",
        "reward": "1× Fresnel 'Yormandi' LMG — unique livery / upgraded variant",
        "where": "Wikelo Emporium — Kinga Station (microTech) / Dasi Station (Hurston) / Selo Station (Crusader)",
        "math": "1 contract = 3 Yormandi kills minimum (6 eyes + 3 tongues)."
      },
      "relatedCosmetics": [
        "Vaporwear Creese 'Yormandi' Jacket (separate item)",
        "Yormandi Diorama (no wiki content yet — likely a Wikelo decoration)",
        "Yormandi Collection (no wiki content yet)"
      ]
    },
    "respawn": "No canonical wiki info. Community consensus: per-instance — once killed in your facility instance, it's done that session. QT to a different Onyx Facility (different body / different facility ID) for another kill. No global cooldown documented.",
    "bugs": [
      "Project Hyperion red-door keycode was BROKEN at 4.3.2 launch — players couldn't progress past the door (r/starcitizen 1o9sn8i, 33 score). The yellow shortcut card bypasses this if still broken in your build.",
      "'Project Hyperion Solo in 4.4 Live' thread (1p7j2zt) reports the questline showing 'Unavailable' intermittently — mission flag bug.",
      "Yellow shortcut keycard reads 'placeholder' text in-game (4.3.2/4.4) — visually identifiable but not finalized.",
      "PvP RISK on approach — Onyx Facilities are uncontested PvP. Players have reported ambushes past the worms in engineering (r/starcitizen 1muyynw).",
      "No 4.8-specific Yormandi bugs surfaced in research. The 4.8.0 wipe (first since 4.0) means Wikelo trade chain restarts fresh."
    ],
    "sources": [
      "starcitizen.tools — Yormandi (pageid 73071, references CIG dev Zac Preece on Reddit)",
      "starcitizen.tools — Yormandi_Eye / Yormandi_Tongue / Yormandi_Gun",
      "starcitizen.tools — Update:Star_Citizen_Alpha_4.3.2 (introducing patch)",
      "starcitizen.tools — Logan_Jorrit (lore tie-in)",
      "theimpound.com — Yormandi Boss Fight Complete Guide (attacks, weak spots, tactics)",
      "Reddit r/starcitizen 1o8fnhf (CrucialWolf — confirmed boss drops; Malixk — yellow keycard location)",
      "Reddit r/starcitizen 1o9sn8i (Hyperion keycode bug)",
      "Reddit r/starcitizen 1p7j2zt (4.4 mission flag bug)",
      "YouTube hNhkHX-oC6Q — 'NEW Keycard SHORTCUT directly to YORMANDI Boss'"
    ]
  },
  "facilityCount": {
    "total": 120,
    "breakdown": [
      {
        "system": "Hurston",
        "label": "Hurston jurisdiction (S1)",
        "planet": 8,
        "moons": [
          [
            "Arial",
            8
          ],
          [
            "Aberdeen",
            8
          ],
          [
            "Magda",
            8
          ],
          [
            "Ita",
            8
          ]
        ],
        "total": 40
      },
      {
        "system": "microTech",
        "label": "microTech jurisdiction (S2)",
        "planet": 8,
        "moons": [
          [
            "Calliope",
            8
          ],
          [
            "Clio",
            8
          ],
          [
            "Euterpe",
            8
          ]
        ],
        "total": 32
      },
      {
        "system": "ArcCorp",
        "label": "ArcCorp jurisdiction (S3)",
        "planet": 8,
        "moons": [
          [
            "Lyria",
            8
          ],
          [
            "Wala",
            8
          ]
        ],
        "total": 24
      },
      {
        "system": "Crusader",
        "label": "Crusader jurisdiction (S4)",
        "planet": 0,
        "moons": [
          [
            "Cellin",
            8
          ],
          [
            "Daymar",
            8
          ],
          [
            "Yela",
            8
          ]
        ],
        "total": 24,
        "notes": "Crusader is a gas giant — no surface bunkers. All S4 facilities are on the moons."
      }
    ],
    "designation": "Facility codes follow S{system}{body}{number}. Example: S1A8 = Stanton 1 (Hurston), body A (Arial), facility #8. The full coordinate list lives at github.com/Mod-Mastermind/Star-Citizen-Onyx-Facility-Compendium (lat/lon for every site).",
    "compendiumUrl": "https://github.com/Mod-Mastermind/Star-Citizen-Onyx-Facility-Compendium"
  },
  "zones": [
    {
      "id": "exterior",
      "label": "Exterior — Two Hangar Doors",
      "color": "bone-faint",
      "depth": 0,
      "summary": "Small surface footprint: two large hangar doors flank a central structure. The hangars are the ONLY entry — there is no walkable surface access. Land in one and the ship elevator delivers you to the Lobby.",
      "loot": [
        "No exterior loot — secure your ship and enter immediately."
      ]
    },
    {
      "id": "lobby",
      "label": "Lobby",
      "color": "cyan",
      "depth": 1,
      "summary": "Central defective elevator (non-functional) + reception desk + ASOP terminals + hangar access elevators. Behind the central elevator is the med station with 3 T1 medbeds. Left of the central elevator → Sector A (Engineering). Right → Sector B (Research).",
      "loot": [
        "Lobby crates",
        "Reception terminal (P1M1 objective)",
        "T1 medbeds for between-room repairs"
      ]
    },
    {
      "id": "sector-a-entrance",
      "label": "Sector A: Engineering Entrance",
      "color": "bone",
      "depth": 2,
      "summary": "Engineering's first chamber. Separated from the rest of the sector by stalagmites on the primary walkway. Alternate left-cave route bypasses the choke point.",
      "loot": [
        "Engineering tools",
        "Low-tier weapons",
        "Audio device (P1M2 objective)"
      ]
    },
    {
      "id": "sector-a-condensers",
      "label": "Sector A: Condensers",
      "color": "amber",
      "depth": 3,
      "summary": "Large open structure with pipes leading toward the entrance. Support facilities left + right; left side has the exit elevator, right side has the control room.",
      "loot": [
        "Condenser-room crates",
        "Stirling Backpack ASD Edition",
        "RCMBNT-RGL artifact chance (P2M3 objective zone)"
      ]
    },
    {
      "id": "sector-a-reactor",
      "label": "Sector A: Fuel Reactor",
      "color": "amber",
      "depth": 4,
      "summary": "Connected to the Power Core via a series of rings. Storage area to the left. Behind storage, a damaged path leads to a horizontal elevator to the Power Core.",
      "loot": [
        "Reactor-zone crates",
        "Geist Backpack ASD Edition",
        "ASD Server Blades"
      ]
    },
    {
      "id": "sector-a-power-core",
      "label": "Sector A: Power Core",
      "color": "purple",
      "depth": 5,
      "summary": "Large dome with a central anomaly emitting RADIATION PULSES every 30 seconds. Three large struts labeled Alpha / Beta / Gamma surround the anomaly; 6 platforms ring the exterior wall. Shielded exit door opposite the anomaly.",
      "loot": [
        "Power Core platform crates",
        "Rare black Geist Core ASD Edition",
        "RCMBNT-PWL-3 (P2M4 objective)",
        "Highest single-zone artifact value"
      ]
    },
    {
      "id": "sector-b-reception",
      "label": "Sector B: Reception (SL4)",
      "color": "cyan",
      "depth": 3,
      "summary": "Two reception desks. Two elevator shafts — one is sealed at this level. Lower floors are reached by jumping into the open shaft.",
      "loot": [
        "Reception terminals",
        "Mid-tier weapons rack"
      ]
    },
    {
      "id": "sector-b-operations",
      "label": "Sector B: Operations (SL5)",
      "color": "cyan",
      "depth": 4,
      "summary": "Office series providing access to a drop shaft. Drop shaft connects all sub-levels except SL8 (lobby-access elevator there instead).",
      "loot": [
        "Office terminals (P1M3 objective)",
        "Geist Helmet/Core ASD Edition",
        "Volt Zenith — 3-rack approach"
      ]
    },
    {
      "id": "sector-b-xenotech",
      "label": "Sector B: Xenotech + Energy Lab (SL6)",
      "color": "purple",
      "depth": 5,
      "summary": "Xenotechnology atrium contains a suspended VANDUUL BLADE attached to a bio-processing unit. The atrium extends down to SL7. Left of the Blade, stairwell B accesses SL8 and SL9. Energy Lab has a smaller gravitational anomaly.",
      "loot": [
        "Xenotech artifacts (Wikelo-tradeable)",
        "RCMBNT-XTL-1/2 artifacts (P2M1 objective zone)",
        "Stirling Helmet ASD Edition"
      ]
    },
    {
      "id": "sector-b-data",
      "label": "Sector B: Data Processing (SL7)",
      "color": "purple",
      "depth": 6,
      "summary": "Server farm at the bottom of the Xenotech atrium plus an office with a server room toward the drop shaft.",
      "loot": [
        "ASD Server Blades",
        "High-value Secure Drives",
        "Server-room weapon cache"
      ]
    },
    {
      "id": "sector-b-medical",
      "label": "Sector B: Medical + Animal Testing (SL8)",
      "color": "purple",
      "depth": 7,
      "summary": "Medical lab with cloning pods + research offices. Animal Testing has Kopion pens — the Kopions long since escaped and now roam SL8 and SL9. Lobby-access elevator on this level.",
      "loot": [
        "Cloning pod tech samples",
        "ASD Lab Samples",
        "Kopion meat / pelts (lootable from kills)"
      ]
    },
    {
      "id": "sector-b-atrium",
      "label": "Sector B: Central Atrium (SL9)",
      "color": "purple",
      "depth": 8,
      "summary": "Deep atrium with the elevator that leads back to Exit Level (SL1) — the only route to Site-B Project Hyperion.",
      "loot": [
        "Exit-level crate",
        "Pathway to Site-B"
      ]
    },
    {
      "id": "site-b",
      "label": "Site-B: Project Hyperion (Cave)",
      "color": "purple",
      "depth": 9,
      "summary": "Large cave system added in 4.3.1. Three zones: Entrance area (small security office), Cargo Inspection & Transit (main chamber + horizontal elevator), Main Building (lobby, Project Hyperion lab antechamber, disposal area).",
      "loot": [
        "RCMBNT-XTL-3 / -PWL-3 / -RGL-3 (highest tier)",
        "Project Hyperion specimens",
        "ASD Access Card: Excavation",
        "Full Stirling ASD rolls"
      ]
    }
  ],
  "hostiles": [
    {
      "name": "ASD Security NPCs",
      "where": "All zones — density spikes at Security wing + Power Core",
      "tactic": "Heavy armor + battle rifles. Use cover, AP rounds, headshots."
    },
    {
      "name": "Pirates / Outlaws",
      "where": "Sector A entrance + Lobby (per Jorrit Dossier: Access Engineering Files wiki entry)",
      "tactic": "Mixed light/medium armor. Standard outlaw loadouts."
    },
    {
      "name": "Valakkar (Sandworm)",
      "where": "Engineering wing (rare encounter, per wiki Access Engineering Files entry). Pyro Onyx variants confirmed.",
      "tactic": "Apex-tier sandworms (juvenile = 5m, adult = 15m, apex = 300m). They spit hardened sand. Stay at range, target the maw between attacks."
    },
    {
      "name": "Kopion (escaped lab animals)",
      "where": "Sector B SL8 (Animal Testing) + SL9 (Central Atrium)",
      "tactic": "Charge attack — backpedal, SMGs work. Lab variants are roughly equivalent to surface fauna."
    }
  ],
  "loot": [
    {
      "category": "Armor — Geist Stealth ASD Edition",
      "items": [
        "Geist Armor Helmet ASD Edition",
        "Geist Armor Arms ASD Edition",
        "Geist Armor Core ASD Edition",
        "Geist Armor Legs ASD Edition",
        "Geist Backpack ASD Edition"
      ],
      "tier": "Phase 1+",
      "rarity": "Standard variant common; BLACK variant rare (deep zones only)",
      "note": "S1 light armor by Kilgore and Poole (KAP). Military-grade carbon-silk with radar-masking filaments. Hooded cloak in dark urban camo with ASD logo. Black variant is a rare drop — community trackers report <5% spawn rate even in xenotech."
    },
    {
      "category": "Armor — Stirling Exploration ASD Edition",
      "items": [
        "Stirling Exploration Helmet ASD Edition",
        "Stirling Exploration Backpack ASD Edition"
      ],
      "tier": "Phase 2",
      "rarity": "Uncommon",
      "note": "Companion pieces to the Geist set. The Backpack is the prize — high carry capacity styled in matching ASD livery. Stirling pieces roll heaviest in Site-B Project Hyperion."
    },
    {
      "category": "Armor — Corbel Set (4 of 5 variants)",
      "items": [
        "Corbel Helmet (Mire / Smolder / Halcyon / Patina)",
        "Corbel Core (Mire / Smolder / Halcyon / Patina)",
        "Corbel Arms (Mire / Smolder / Halcyon / Patina)",
        "Corbel Legs (Mire / Smolder / Halcyon / Patina)",
        "Novikov Backpack (Mire / Smolder / Halcyon / Patina)"
      ],
      "tier": "Phase 2.1 (Hyperion Area / Site-B)",
      "rarity": "Hyperion Area exclusive — Mire, Smolder, Halcyon, and Patina variants all confirmed in-game (4.8). The Crush variant (chrome + black + bronze) exists but does NOT drop at Onyx. SC Wiki acquisition entry only lists Smolder + Patina — wiki is incomplete; community confirms all four spawn in the Hyperion orange crates.",
      "note": "Heavy armor by Clark Defense Systems (CDS). Spawns in the large orange loot boxes scattered throughout the Hyperion Area (Site-B Project Hyperion cave). Each Corbel piece pairs with a matching Novikov Backpack in the same colorway. Colorways: Smolder (black + red), Patina (teal + black), Mire (dark green + black + gold), Halcyon (yellow + black)."
    },
    {
      "category": "Personal Weapons",
      "items": [
        "Volt Zenith Sniper Rifle"
      ],
      "tier": "Phase 1+",
      "rarity": "Common in weapon racks",
      "note": "Energy sniper from the same lab kit. P1M3 Research Wing has the highest rack density (3 racks). Each rack rolls independently — three Volt Zenith pulls per Research Files run."
    },
    {
      "category": "RCMBNT Recombinant Artifacts (ASAD-manufactured)",
      "items": [
        "RCMBNT-XTL-1",
        "RCMBNT-XTL-2",
        "RCMBNT-XTL-3",
        "RCMBNT-PWL-1",
        "RCMBNT-PWL-2",
        "RCMBNT-PWL-3",
        "RCMBNT-RGL-1",
        "RCMBNT-RGL-2",
        "RCMBNT-RGL-3"
      ],
      "tier": "Phase 2 + Project Hyperion",
      "rarity": "Tier-1 from P2 zones, Tier-2 from deep P2 zones, Tier-3 ONLY from Site-B Project Hyperion (added 4.3.1)",
      "note": "Three artifact families: XTL (xenotech), PWL (power), RGL (reactor). Drops from Jorrit Dossier: Project Hyperion contracts. Wikelo offers collection contracts that trade artifacts for armor / weapon / ship-component rewards."
    },
    {
      "category": "Mission Drops (Wikelo Currency)",
      "items": [
        "ASD Secure Drive",
        "ASD Data Drive",
        "ASD Memory Drive",
        "ASD Server Blade",
        "ASD Lab Sample",
        "ASD Access Card: Excavation"
      ],
      "tier": "All phases",
      "rarity": "Secure Drives are P2 turn-in rewards; others drop from corpses + crates",
      "note": "Stack 10 Secure Drives to unlock Phase 2. Trade at Wikelo's Emporium (Dasi Station near Hurston / Selo Station near Crusader / Kinga Station near microTech) for armor / weapons / ships."
    }
  ],
  "wikelo": {
    "summary": "Wikelo is a Banu trader and the only NPC that accepts ASD loot as currency. He has 3 Emporium locations across Stanton — physically accept a Collection contract at any Emporium, then deposit the required artifacts into the on-site freight elevator. Rewards include armor, weapons, ship components, ship paints, and even ships.",
    "emporiums": [
      {
        "name": "Wikelo Emporium Dasi Station",
        "where": "Near Hurston"
      },
      {
        "name": "Wikelo Emporium Selo Station",
        "where": "Near Crusader"
      },
      {
        "name": "Wikelo Emporium Kinga Station",
        "where": "Near microTech"
      }
    ],
    "barters": [
      {
        "give": "5× ASD Secure Drive",
        "get": "Rolled Geist ASD Edition armor piece"
      },
      {
        "give": "3× ASD Data Drive",
        "get": "Rolled Banu cosmetic flair"
      },
      {
        "give": "RCMBNT-XTL-3 + supporting artifacts",
        "get": "High-tier rewards (community-tracked — exact recipes shift per patch)"
      }
    ]
  },
  "maps": [
    {
      "id": "research-floorplan",
      "title": "Research Wing Floor Plan (canonical wiki diagram)",
      "thumb": "images/maps/thumb-onyx-research-floorplan.webp",
      "full": "images/maps/onyx-research-floorplan.webp",
      "source": "starcitizen.tools — File:Onyx_research_wing_floor_plan.jpg",
      "credit": "Star Citizen Wiki contributors (CC BY-NC-SA 4.0)",
      "summary": "Official-style floor plan covering Research Wing sub-levels 1-9. Shows the Reception (SL4) → Operations (SL5) → Xenotech atrium (SL6 with Vanduul Blade) → Data Processing (SL7) → Medical/Animal Testing (SL8) → Central Atrium (SL9) stack. The two reception elevators, the drop shaft, and stairwell B are all marked."
    }
  ],
  "patchHistory": [
    {
      "patch": "4.3",
      "date": "2025-Q3 (Aug 2025)",
      "change": "ASD Onyx Facilities introduced with the Hyperion update. 100+ procedurally-placed sites originally — expanded to 120 across all 4 Stanton systems per community compendium. Hockrow Agency added as the mission broker (lead investigator Arken Mallor, case JD10285 on Dr. Logan Jorrit). Phase 1 (Personnel / Engineering / Research Files) + Phase 2 (Energy Anomaly / Security / Seismic / Power Usage Data) chains live. ASD Secure Drive + Wikelo collection contracts ship simultaneously."
    },
    {
      "patch": "4.3.1",
      "date": "2025-09-18",
      "change": "Project Hyperion (Site-B cave) added as the new deep-tier zone. RCMBNT-XTL-1/2/3 + RCMBNT-PWL-1/2/3 + RCMBNT-RGL-1/2/3 artifacts ship as Site-B exclusive Wikelo currency. Jorrit Dossier: Project Hyperion contract unlocks after Phase 2 chain."
    },
    {
      "patch": "4.3.2",
      "date": "2025-Q4",
      "change": "Phase 2 repeater contracts added. Black Geist variant spawn rate tuned down after community report of overflow drops in xenotech."
    },
    {
      "patch": "4.5",
      "date": "2025-Q4",
      "change": "Wikelo Emporium starts accepting ASD Secure Drives at 5-for-1 rolled Geist piece. Tier-3 RCMBNT barters expanded."
    },
    {
      "patch": "4.8",
      "date": "2026-Q2",
      "change": "Current Onyx tuning — Volt Zenith confirmed at the 3-rack Research Wing spawn. Solo speed-run routes documented; sub-25 min P1 clears reproducible. Valakkar encounters confirmed in Engineering wing per updated Jorrit Dossier wiki entry."
    },
    {
      "patch": "4.8 hotfix",
      "date": "2026-05-25",
      "change": "'ASD Lab Sample' Hockrow side contract added (~1 MIL aUEC payout). New mission item — ASD Lab Sample (teal cryo-vial container) — drops as a rare world spawn from the small BLUE storage cases scattered through any Onyx Facility. Highest hit-rate: Sector B Sub-Level 8 Medical Lab (clone room). Also confirmed in the Site-B Project Hyperion specimen room and the blue crates near the boss-cave airlock. Pre-loot the sample, then accept the contract — turn-in requires the sample to be in station inventory, called up via freight elevator, then sent back down to validate. Source: reddit.com/r/starcitizen/comments/1o8fnhf (community-verified)."
    }
  ],
  "zoneGallery": {
    "summary": "In-game screenshots of every major Onyx zone, pulled from the SC Wiki. Use these to visually identify where you are when you drop in — the Power Core dome and the Vanduul Blade atrium are unmistakable.",
    "images": [
      {
        "zone": "Sector A: Engineering Condensers",
        "thumb": "images/maps/thumb-onyx-condensers.webp",
        "full": "images/maps/onyx-condensers.webp",
        "source": "File:Onyx_eng_condensers.jpg"
      },
      {
        "zone": "Sector A: Fuel Reactor",
        "thumb": "images/maps/thumb-onyx-fuel-reactor.webp",
        "full": "images/maps/onyx-fuel-reactor.webp",
        "source": "File:Onyx_fuel_reactor.jpg"
      },
      {
        "zone": "Sector A: Power Core (anomaly dome)",
        "thumb": "images/maps/thumb-onyx-power-core.webp",
        "full": "images/maps/onyx-power-core.webp",
        "source": "File:Onyx_power_core.jpg"
      },
      {
        "zone": "Sector B: Reception (SL4)",
        "thumb": "images/maps/thumb-onyx-research-reception.webp",
        "full": "images/maps/onyx-research-reception.webp",
        "source": "File:Onyx_research_reception.jpg"
      },
      {
        "zone": "Sector B: Xenotech (SL6, Vanduul Blade)",
        "thumb": "images/maps/thumb-onyx-research-floor-6.webp",
        "full": "images/maps/onyx-research-floor-6.webp",
        "source": "File:Onyx_research_floor_6.jpg"
      },
      {
        "zone": "Site-B: Primary Building (cave)",
        "thumb": "images/maps/thumb-onyx-site-b-primary.webp",
        "full": "images/maps/onyx-site-b-primary.webp",
        "source": "File:Onyx_site_b_primary_building.jpg"
      },
      {
        "zone": "Site-B: Lobby",
        "thumb": "images/maps/thumb-onyx-site-b-lobby.webp",
        "full": "images/maps/onyx-site-b-lobby.webp",
        "source": "File:Onyx_site_b_lobby.jpg"
      },
      {
        "zone": "Project Hyperion: Lab",
        "thumb": "images/maps/thumb-onyx-hyperion-lab.webp",
        "full": "images/maps/onyx-hyperion-lab.webp",
        "source": "File:Onyx_project_hyperion_lab.jpg"
      },
      {
        "zone": "Project Hyperion: Sample Storage",
        "thumb": "images/maps/thumb-onyx-hyperion-sample.webp",
        "full": "images/maps/onyx-hyperion-sample.webp",
        "source": "File:Onyx_project_hyperion_sample_storage.jpg"
      },
      {
        "zone": "Project Hyperion: Lab Notes",
        "thumb": "images/maps/thumb-onyx-hyperion-notes.webp",
        "full": "images/maps/onyx-hyperion-notes.webp",
        "source": "File:Onyx_project_hyperion_lab_notes.jpg"
      }
    ],
    "credit": "All images from starcitizen.tools (CC BY-NC-SA 4.0). Click any image to view full size."
  }
}