{
  "version": "2026-05-21",
  "patch": "Alpha 4.8",
  "verified": true,
  "verifiedSources": ["starcitizen.tools (Contested Zones)", "starcitizen.tools (Guide:Executive_Hangars)", "starcitizen.tools (Checkmate / Orbituary / Ruin Station)", "starcitizen.tools (PYAM-SUPVISR-3-4 / PYAM-EXHANG-0-1)", "survivortohero.com Pyro CZ guides", "tradealliance.nl CZ 4.0 guide"],
  "note": "Pyro Contested Zones launched with Alpha 4.0 (Dec 2024). This guide tracks the THREE primary CZs (Checkmate, Orbituary, Ruin), the TWO Supervisor (red keycard) asteroid bases, and the Executive Hangar endgame loop where you turn in Boards 1-7 for one of 8 reward ships.",
  "overview": {
    "summary": "Pyro's endgame is the Contested Zone → Executive Hangar loop. You collect seven unique Compboards (Boards 1-7) from three contested stations — Checkmate, Orbituary, and Ruin (the Ghost Arena) — then turn them all in at the PYAM-EXHANG-0-1 cluster near the Pyro star to claim one of eight reward ships (military or stealth variants of the F7A Hornet MkII, F8C Lightning, Corsair, Cutlass Black, Syulen, Guardian MX Wikelo War Special, Meteor, or Scorpius Wikelo War Special). Plus rare grenade launchers, railguns, and Grade-A ship components stack in the hangar bays.",
    "loop": [
      "Stage out of a friendly station (Ruin's social side, Patch City, or Endgame) — load PvP-ready gear.",
      "Fly to PYAM-SUPVISR-3-4 or -3-5 (asteroid bases at Bloom L5) and print a Red Supervisor Keycard. 30-min printer cooldown.",
      "Hit Checkmate first — grab Boards 1 + 2 + 3 (Checkmate is the densest, has 4 Blue printers, easiest red-door path).",
      "Hit Orbituary next — Boards 4 + 7 (Orbituary's Blue printers are themselves locked behind red doors, so cycle here second).",
      "Hit Ruin Station's Ghost Arena last — wait out the 20-min Timer Door for the Vault, then collect Boards 5 + 6 (Board 5 needs the Crypt keycard).",
      "Fly to the PYAM-EXHANG-0-1 cluster. Three asteroid bases, only ONE active at a time. Find the green-lit one.",
      "Wait for the status lights — 5 lights, 24-min cycle each. Need at least 1 green + 0 red to open the hangar doors.",
      "Insert all 7 Compboards into the slots in the zero-g area, claim the reward ship at the ASOP terminal, sweep the hangar bay for FPS weapons + Grade-A components.",
      "Extract before the 30-minute hangar door closes — or the 10-minute timer after ship claim expires."
    ],
    "tips": [
      "Boards CANNOT be banked across deaths in most patches — solo as fast as you can or run with a duo.",
      "Fuse Doors are the most common lock — fuses respawn in nearby red-sparking wall boxes every few minutes. Vulture / Fortune / Reclaimer can fabricate fuses if you run out.",
      "Bring a tractor beam — Compboards and fuses are physical objects that often need careful placement (R-mode rotation, arrow down, back facing the door).",
      "Manually close Fuse Doors behind you — keeps other players out and conserves your fuses.",
      "Ruin Station Vault Timer Door opens for 1 MINUTE every 21 minutes. Watch the blue 30-sec warning lights in Ghost Arena — they go white during the open window.",
      "Bring a CARGO SHIP to the Executive Hangar — the reward ship alone won't fit all the bonus components + FPS weapons that spawn there.",
      "The Executive Hangar 'reward ship' is single-claimable — claim at ASOP, then the door closes 10 minutes later PERMANENTLY for that cycle."
    ]
  },
  "contestedZones": [
    {
      "id": "checkmate",
      "name": "Checkmate Station",
      "lore": "Originally PYAM-FARSTAT-2-4, owned by Pyrotechnic Amalgamated. Now Rough & Ready's HQ at the L4 Lagrange point of Monox. The Fool's Run racetrack weaves through the station's exterior.",
      "operator": "Rough & Ready (Outlaw)",
      "location": "Monox L4",
      "boards": ["Board 1", "Board 2", "Board 3"],
      "boardLocations": [
        { "board": "Board 1", "path": "Fuse door + Red door" },
        { "board": "Board 2", "path": "Contested zone hangar — either (Fuse + Red + Blue) OR (2× Fuse + 2× Blue)" },
        { "board": "Board 3", "path": "Same hangar as Board 2 — same dual-path access" }
      ],
      "blueCardPrinters": 4,
      "blueCardAccess": "Most accessible Blue source in Pyro — only need to bypass 2 fuse doors to reach them.",
      "color": "amber",
      "lootGrade": "high",
      "highlights": ["3 of 7 Boards (Board 1, 2, 3)", "4 Blue keycard printers (most in Pyro)", "Compact layout — fast for solo runs"],
      "map": {
        "thumb": "images/maps/thumb-checkmate-cz.webp",
        "full":  "images/maps/checkmate-cz.webp",
        "source": "starcitizen.tools — File:Contested_Zones_Checkmate_Map_v2.jpg"
      }
    },
    {
      "id": "orbituary",
      "name": "Orbituary",
      "lore": "Originally established by Pyrotechnic Amalgamated to supply Bloom workers. Now operated by Rough & Ready — outlaws use it as a fuel + supply stop. Habitable station with Admin Office, Bar, Buy & Fly, Clothing, Personal weapons + armor, ship components, ship weapons, Refinery Deck.",
      "operator": "Rough & Ready (Outlaw)",
      "location": "Bloom high orbit",
      "boards": ["Board 4", "Board 7"],
      "boardLocations": [
        { "board": "Board 4", "path": "Fuse door + Red door + Fuse door" },
        { "board": "Board 7", "path": "Contested zone hangar — Fuse + Red + Fuse + 2× Blue" }
      ],
      "blueCardPrinters": 2,
      "blueCardAccess": "Both Blue printers are locked behind a Red Supervisor door — harder to access than Checkmate.",
      "color": "cyan",
      "lootGrade": "high",
      "highlights": ["2 of 7 Boards (Board 4, 7)", "2 Blue printers (red-door-gated)", "Habitable station with full social side"],
      "map": {
        "thumb": "images/maps/thumb-orbituary-cz.webp",
        "full":  "images/maps/orbituary-cz.webp",
        "source": "starcitizen.tools — File:Star_Citizen_Contested_Zones_Orbituary_Map.jpg"
      }
    },
    {
      "id": "ruin",
      "name": "Ruin Station (\"Ghost Arena\")",
      "lore": "Originally MacEwan Station — Pyrotechnic Amalgamated HQ founded 2512, abandoned in the 2550s, stripped for parts before bankruptcy in 2563. Now the XenoThreat-affiliated station orbiting Terminus. The contested zone is called the GHOST ARENA — a nexus that leads to The Crypt, Wasteland, Last Resort, and The Vault.",
      "operator": "XenoThreat",
      "location": "Terminus orbit",
      "boards": ["Board 5", "Board 6"],
      "boardLocations": [
        { "board": "Board 5", "path": "Vault → 2nd room → door requiring Crypt keycard" },
        { "board": "Board 6", "path": "Vault → 2nd room (above entry floor) — only accessible via the Timer Door" }
      ],
      "blueCardPrinters": 0,
      "blueCardAccess": "No Blue printers here. Crypt + Wasteland + Last Resort keycards spawn in their own fuse-locked rooms (1 fuse per key, 30-min printer cooldown).",
      "color": "purple",
      "lootGrade": "highest",
      "highlights": ["2 of 7 Boards (Board 5, 6)", "Crypt / Wasteland / Last Resort keycards", "Timer Door — opens 1 min every 21 min"],
      "map": {
        "thumb": "images/maps/thumb-ruin-cz.webp",
        "full":  "images/maps/ruin-cz.webp",
        "source": "starcitizen.tools — File:Star_Citizen_Contested_Zones_Ruin_Station_Map.jpg"
      }
    },
    {
      "id": "pyam-supvisr",
      "name": "PYAM-SUPVISR-3-4 / -3-5",
      "lore": "Twin asteroid bases at Bloom's L5 Lagrange point. Formerly Pyrotechnic Amalgamated supervisor stations — abandoned after bankruptcy, now outlaw-held. The ONLY source of Red Supervisor Keycards needed for the main contested zones.",
      "operator": "Outlaw",
      "location": "Bloom L5 (twin sites)",
      "boards": [],
      "boardLocations": [],
      "blueCardPrinters": 0,
      "blueCardAccess": "RED supervisor keycard printers — climb onto nearby boxes + crawl through a ceiling passage to reach the enclosed printer room. Two exits (side door + crawlspace drop). 30-min cooldown.",
      "color": "amber",
      "lootGrade": "support",
      "highlights": ["Source of ALL Red Supervisor Keycards", "Hidden printer room (ceiling crawl)", "Not searchable on Starmap — pan + zoom manually to find"],
      "map": {
        "thumb": "images/maps/thumb-pyam-supvisr.webp",
        "full":  "images/maps/pyam-supvisr.webp",
        "source": "starcitizen.tools — File:PYAM-SUPVISR_Maps.png"
      }
    },
    {
      "id": "pyam-exhang",
      "name": "PYAM-EXHANG-0-1 (Executive Hangars)",
      "lore": "Three asteroid bases clustered just south-west of the Pyro star. Only one of the three is active at any given time. Entry hallway is identical to the Supervisor stations. The Executive Hangar door itself is hidden on the OPPOSITE side of the asteroid, on the same plane as the entrance.",
      "operator": "Abandoned (CIG-controlled rotation)",
      "location": "Near Pyro star (3-asteroid cluster, 1 active at a time)",
      "boards": [],
      "boardLocations": [],
      "blueCardPrinters": 0,
      "blueCardAccess": "Turn-in point for all 7 Boards. 5 status lights in the zero-g area gate access — see Status Lights section.",
      "color": "purple",
      "lootGrade": "endgame",
      "highlights": ["ENDGAME — turn in Boards 1-7 here", "8 reward ships (military or stealth variant)", "Grade-A ship components + grenade launchers + railguns spawn in the hangar"],
      "map": {
        "thumb": "images/maps/thumb-pyam-exhang.webp",
        "full":  "images/maps/pyam-exhang.webp",
        "source": "starcitizen.tools — File:PYAM-EXHANG-0-1_Map.png"
      }
    }
  ],
  "boards": {
    "summary": "Seven unique Compboards are required to open the Executive Hangar. They are physical commodities — carry them in your inventory, drop and tractor-beam them into the seven slots at the EXHANG zero-g area.",
    "list": [
      { "num": 1, "station": "Checkmate", "behind": "Fuse + Red" },
      { "num": 2, "station": "Checkmate (hangar)", "behind": "Fuse + Red + Blue (or 2× Fuse + 2× Blue)" },
      { "num": 3, "station": "Checkmate (hangar)", "behind": "Same path as Board 2" },
      { "num": 4, "station": "Orbituary", "behind": "Fuse + Red + Fuse" },
      { "num": 5, "station": "Ruin Vault", "behind": "Timer Door + Crypt keycard door" },
      { "num": 6, "station": "Ruin Vault", "behind": "Timer Door (above entry floor, 2nd room)" },
      { "num": 7, "station": "Orbituary (hangar)", "behind": "Fuse + Red + Fuse + 2× Blue" }
    ]
  },
  "doorTypes": [
    {
      "id": "fuse",
      "label": "Fuse Doors",
      "color": "bone",
      "summary": "Most common locked door — found in all CZs except Executive Hangars. Insert a Fuse into the receptacle (low + left of center on the door face). Fuses spawn in red-sparking wall boxes nearby and respawn after a few minutes.",
      "mechanic": "Hold F to Carry the fuse directly OR store it in armor/backpack and Carry from inventory. If 'Insert Fuse' UI is missing, use a tractor beam: drop fuse → tractor it → R-mode rotate so back faces door + arrow points down → placement outline turns green → left-click to place. Once open, door auto-closes in 30-60 sec; manually close from the control panel on the left."
    },
    {
      "id": "keycard",
      "label": "Keycard Doors",
      "color": "cyan",
      "summary": "Insert the matching keycard into the slot below the control panel. 5 door/key pairs: Supervisor (Red), Security (Blue), Crypt (Gold/Green), Last Resort (Gold/Yellow), Wasteland (Gold/Blue).",
      "mechanic": "Cards print at keycard printers with 30-min cooldown each. Red printers ONLY at PYAM-SUPVISR-3-4 / -3-5 (Bloom L5). Blue printers at Checkmate (4×) and Orbituary (2×, red-gated). Crypt / Wasteland / Last Resort printers all at Ruin Station's Ghost Arena, each behind a single fuse door."
    },
    {
      "id": "timer",
      "label": "Timer Door",
      "color": "amber",
      "summary": "ONLY one in the game — at Ruin Station's Vault. Opens for 1 minute, closes for 20 minutes, on a fixed 21-min loop. Cannot be manually controlled — even from the inside. No interaction panel.",
      "mechanic": "Phases display on a sign above the door: Closed → Opening → Open → Closing. 30 seconds before opening, blue warning lights turn on in Ghost Arena. While open, lights are bright white. Closed = lights off. Time your run to enter during 'Open' phase, get to Board 5 (via Crypt door) and Board 6 (2nd room above entry floor), then extract before it closes."
    },
    {
      "id": "executive",
      "label": "Executive Hangar Door",
      "color": "purple",
      "summary": "Only at PYAM-EXHANG-0-1. To open: at least 1 status light green, ZERO status lights red, and insert all 7 Compboards into their pipe slots.",
      "mechanic": "5 lights total. POWER-UP phase: 1 red → 1 green every 24 minutes (full charge = 2 hours). UNLOCKED phase: 1 green → 1 off every 12 minutes (full active = 1 hour). 5 minutes after the last green goes off, all 5 flip red and the cycle restarts. After Boards are inserted: hangar door opens for 30 minutes. After ship is claimed at ASOP: door closes 10 minutes later, PERMANENTLY for that cycle. Cannot be manually opened or closed from inside."
    }
  ],
  "keycards": [
    {
      "tier": "Red — Supervisor",
      "color": "amber",
      "where": "PYAM-SUPVISR-3-4 + -3-5 (Bloom L5)",
      "opens": "Red Supervisor doors at Checkmate, Orbituary, Ruin",
      "loot": "Gates access to the Board rooms + the Blue printers at Orbituary",
      "tip": "30-min printer cooldown. Stock 2-3 before starting your CZ run since each main CZ entrance requires one."
    },
    {
      "tier": "Blue — Security",
      "color": "cyan",
      "where": "Checkmate (4 printers) + Orbituary (2 printers, red-gated)",
      "opens": "Blue Security doors at Checkmate + Orbituary contested hangars",
      "loot": "Gates Boards 2, 3, 7. Also unlocks mid-tier Grade-B components + ship weapons.",
      "tip": "Checkmate's 4 Blue printers are the most efficient source. Stockpile here before hitting Orbituary."
    },
    {
      "tier": "Crypt — Gold (Green)",
      "color": "green",
      "where": "Ruin Station Ghost Arena",
      "opens": "Crypt door → Board 5 printer + various Grade-B ship components",
      "loot": "Board 5 itself spawns from a printer in the Crypt vault room",
      "tip": "One fuse door between you and the Crypt key. Grab Wasteland + Last Resort on the same trip."
    },
    {
      "tier": "Wasteland — Gold (Blue)",
      "color": "blue",
      "where": "Ruin Station Ghost Arena",
      "opens": "Wasteland door — second of three vault sub-rooms",
      "loot": "Grade-B ship components + mid-tier weapons (community-tracked)",
      "tip": "30-min cooldown. Pair with Crypt + Last Resort for a single Ghost Arena trip."
    },
    {
      "tier": "Last Resort — Gold (Yellow)",
      "color": "yellow",
      "where": "Ruin Station Ghost Arena",
      "opens": "Last Resort door — third of three vault sub-rooms",
      "loot": "Grade-B ship components + mid-tier weapons",
      "tip": "Same trip as Crypt + Wasteland. Each printer 30-min cooldown."
    }
  ],
  "executiveHangar": {
    "summary": "The endgame turn-in for Boards 1-7. Three asteroid bases near Pyro star — only one active at a time. Open the hangar door by satisfying the status-light state and inserting all 7 Compboards. Claim one of 8 ships at the ASOP terminal, sweep the hangar bay for FPS weapons + Grade-A ship components.",
    "statusLights": {
      "count": 5,
      "powerUp": "1 red → 1 green every 24 minutes during power-up phase. Full charge = ~2 hours (all 5 green).",
      "active": "1 green → 1 off every 12 minutes during unlocked phase. Full active = 1 hour.",
      "purge": "5 minutes after the last green goes off, all 5 flip red. Cycle restarts.",
      "accessRule": "Need at least 1 green AND zero red. If any red light is on, you cannot insert Compboards."
    },
    "doorTiming": {
      "openWindow": "30 minutes after insertion",
      "afterClaim": "10 minutes after the reward ship is claimed at ASOP — then door closes PERMANENTLY for that cycle. Anyone inside is killed."
    },
    "rewardShips": [
      { "make": "Anvil",   "ship": "F7A Hornet Mk II Executive",   "variants": "Military / Stealth" },
      { "make": "Anvil",   "ship": "F8C Lightning Executive",       "variants": "Military / Stealth" },
      { "make": "Drake",   "ship": "Corsair Executive",             "variants": "Military / Stealth" },
      { "make": "Drake",   "ship": "Cutlass Black Executive",       "variants": "Military / Stealth" },
      { "make": "Gatac",   "ship": "Syulen Executive",              "variants": "Military / Stealth" },
      { "make": "Mirai",   "ship": "Guardian MX Wikelo War Special","variants": "Single variant" },
      { "make": "RSI",     "ship": "Meteor Executive",              "variants": "Military / Stealth" },
      { "make": "RSI",     "ship": "Scorpius Wikelo War Special",   "variants": "Single variant" }
    ],
    "bonusLoot": ["Rare FPS weapons (Grenade Launchers, Railguns)", "Grade-A ship components", "High-tier consumables + commodities"]
  },
  "socialStations": [
    { "name": "Ruin Station (social side)", "use": "Cargo Deck, Refinery Deck, Ship Dealer. The non-contested half of the station." },
    { "name": "Orbituary (social side)",    "use": "Admin Office, Bar, Buy & Fly, Clothing, Personal armor + weapons, ship components, ship weapons, Refinery Deck, Habitation." },
    { "name": "Checkmate Station (social side)", "use": "Rough & Ready bar + missions hub. Fool's Run racetrack exterior." }
  ],
  "stationLayouts": {
    "summary": "Beyond the contested-zone interior maps, the wiki publishes station-level layouts, entrance diagrams, and high-detail community map variants. Use these for orbital approach planning + room-by-room route memorization.",
    "groups": [
      {
        "label": "Pyro Combat Theatre Overview",
        "color": "purple",
        "summary": "The Station Warfare map — high-level overview of all three primary contested zones as a single combat theatre. CIG dev-shown.",
        "maps": [
          { "title": "Station Warfare Theatre Map", "thumb": "images/maps/thumb-station-warfare-overview.webp", "full": "images/maps/station-warfare-overview.webp", "source": "starcitizen.tools — StationWarfareMap.png", "credit": "CIG / SC Wiki (CC BY-NC-SA 4.0)" }
        ]
      },
      {
        "label": "Ruin Station — Full Station",
        "color": "purple",
        "summary": "Wireframe overviews of the full Ruin Station structure (not just the Ghost Arena CZ interior). Useful for finding the social-side approach + the Vault wing access from the outside.",
        "maps": [
          { "title": "Ruin Station — Full Station Map (v1)", "thumb": "images/maps/thumb-ruin-station-full.webp",  "full": "images/maps/ruin-station-full.webp",  "source": "starcitizen.tools — Ruin_Station_Map.jpg", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
          { "title": "Ruin Station — Full Station Map (v2)", "thumb": "images/maps/thumb-ruin-station-full2.webp", "full": "images/maps/ruin-station-full2.webp", "source": "starcitizen.tools — Ruin_Station_Map_2.jpg", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" }
        ]
      },
      {
        "label": "PYAM-EXHANG-0-1 — Entrance + Detail",
        "color": "purple",
        "summary": "Executive Hangar approach: entrance corridor diagram + interior layout of one of the three rotating asteroid bases.",
        "maps": [
          { "title": "PYAM-EXHANG-0-1 Entrance",  "thumb": "images/maps/thumb-pyam-exhang-entrance.webp", "full": "images/maps/pyam-exhang-entrance.webp", "source": "starcitizen.tools — PYAM-EXHANG-0-1_Entrance.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
          { "title": "PYAM-EXHANG-0-1 Interior Map", "thumb": "images/maps/thumb-pyam-exhang.webp", "full": "images/maps/pyam-exhang.webp", "source": "starcitizen.tools — PYAM-EXHANG-0-1_Map.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" }
        ]
      },
      {
        "label": "PYAM-SUPVISR — Per-Site Detail",
        "color": "amber",
        "summary": "Twin Supervisor asteroid bases at Bloom L5. The shared map covers both, and a separate per-site map breaks down -3-5 in detail.",
        "maps": [
          { "title": "PYAM-SUPVISR-3-4 / -3-5 (combined)", "thumb": "images/maps/thumb-pyam-supvisr.webp",   "full": "images/maps/pyam-supvisr.webp",   "source": "starcitizen.tools — PYAM-SUPVISR_Maps.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
          { "title": "PYAM-SUPVISR-3-5 (per-site detail)", "thumb": "images/maps/thumb-pyam-supvisr-3-5.webp", "full": "images/maps/pyam-supvisr-3-5.webp", "source": "starcitizen.tools — PYAM-SUPVISR-3-5.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" }
        ]
      },
      {
        "label": "Hi-Res Community CZ Maps",
        "color": "cyan",
        "summary": "Higher-resolution community-source variants of the three primary CZ maps. Better readability for printer locations, fuse-door positions, and Board pickup paths than the standard wiki versions.",
        "maps": [
          { "title": "Checkmate CZ — Hi-Res (community)", "thumb": "images/maps/thumb-checkmate-cz-hires.webp", "full": "images/maps/checkmate-cz-hires.webp", "source": "starcitizen.tools — Contested-zones-maps-checkmate-v0-tc3na435mbde1.png", "credit": "Community via SC Wiki (CC BY-NC-SA 4.0)" },
          { "title": "Orbituary CZ — Hi-Res (community)", "thumb": "images/maps/thumb-orbituary-cz-hires.webp", "full": "images/maps/orbituary-cz-hires.webp", "source": "starcitizen.tools — Contested-zones-maps-orbituary-v0-sb4oko35mbde1.png", "credit": "Community via SC Wiki (CC BY-NC-SA 4.0)" },
          { "title": "Ruin Station CZ — Hi-Res (community)", "thumb": "images/maps/thumb-ruin-cz-hires.webp", "full": "images/maps/ruin-cz-hires.webp", "source": "starcitizen.tools — Contested-zones-maps-ruin-station-v0-zlozw135mbde1.png", "credit": "Community via SC Wiki (CC BY-NC-SA 4.0)" }
        ]
      }
    ]
  },
  "maps": [
    { "id": "checkmate", "title": "Checkmate Contested Zone Map (v2)", "thumb": "images/maps/thumb-checkmate-cz.webp", "full": "images/maps/checkmate-cz.webp", "source": "starcitizen.tools — Contested_Zones_Checkmate_Map_v2.jpg", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
    { "id": "orbituary", "title": "Orbituary Contested Zone Map",       "thumb": "images/maps/thumb-orbituary-cz.webp", "full": "images/maps/orbituary-cz.webp", "source": "starcitizen.tools — Star_Citizen_Contested_Zones_Orbituary_Map.jpg", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
    { "id": "ruin",      "title": "Ruin Station (Ghost Arena) Map",     "thumb": "images/maps/thumb-ruin-cz.webp", "full": "images/maps/ruin-cz.webp", "source": "starcitizen.tools — Star_Citizen_Contested_Zones_Ruin_Station_Map.jpg", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
    { "id": "supvisr",   "title": "PYAM-SUPVISR-3-4 / -3-5 (Red Keycard) Maps", "thumb": "images/maps/thumb-pyam-supvisr.webp", "full": "images/maps/pyam-supvisr.webp", "source": "starcitizen.tools — PYAM-SUPVISR_Maps.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" },
    { "id": "exhang",    "title": "PYAM-EXHANG-0-1 (Executive Hangar) Map",    "thumb": "images/maps/thumb-pyam-exhang.webp", "full": "images/maps/pyam-exhang.webp", "source": "starcitizen.tools — PYAM-EXHANG-0-1_Map.png", "credit": "Star Citizen Wiki (CC BY-NC-SA 4.0)" }
  ],
  "loot": [
    {
      "category": "Reward Ships (Executive Hangar)",
      "items": ["F7A Hornet Mk II Executive (Military / Stealth)", "F8C Lightning Executive (Military / Stealth)", "Drake Corsair Executive", "Drake Cutlass Black Executive", "Gatac Syulen Executive", "Mirai Guardian MX Wikelo War Special", "RSI Meteor Executive", "RSI Scorpius Wikelo War Special"],
      "tier": "Endgame",
      "note": "8 ships total, most with Military or Stealth variant. Single-claimable per cycle — first to ASOP gets the ship for that hangar instance."
    },
    {
      "category": "Personal Weapons (rare)",
      "items": ["Grenade Launchers", "Railguns", "Sawtooth / FS-9 LMG variants", "Custodian SMG named skins (Boneyard, Nightstalker, Brimstone)", "Karna 'Rager' Rifle"],
      "tier": "Red / Black",
      "note": "Executive Hangar bay spawns the rarest pulls. Standard contested-zone rooms still drop the LMG / SMG / rifle variants behind blue / red doors."
    },
    {
      "category": "Armor — Heavy",
      "items": ["Corbel armor variants (Crush, Mire, Smolder, Halcyon, Patina)", "Pembroke Pinaka full sets", "Inquisitor armor pieces"],
      "tier": "Red",
      "note": "Behind red-card hangars in Checkmate + Orbituary. Site B Onyx UGFs are an alternate Corbel source."
    },
    {
      "category": "Armor — Light / Medium",
      "items": ["Heartseeker armor", "Custodian-faction cosmetic variants", "Pyro outlaw 'Patchwork' sets"],
      "tier": "Blue / Red",
      "note": "Most common contested-zone armor drop."
    },
    {
      "category": "Ship Components — Grade A / B",
      "items": ["Grade-A power plants", "Grade-A shields", "Grade-A quantum drives", "Grade-A coolers", "Grade-B components (vault rooms)"],
      "tier": "Executive Hangar (A) / Ruin Vault (B)",
      "note": "Grade-A only spawn at the Executive Hangar. Bring a cargo ship — the reward ship alone can't fit everything."
    },
    {
      "category": "Valuables + Consumables",
      "items": ["Gold bars (1.2k-4.8k aUEC each)", "Hadanite chunks", "Medpens / Oxypens / HackingChips", "Grenade caches"],
      "tier": "Yellow / Green / Red",
      "note": "Side closets often pay for the trip in hackchips alone."
    }
  ],
  "patchHistory": [
    { "patch": "4.0",     "date": "2024-12",     "change": "Pyro launches. Contested Zones ship at Checkmate, Orbituary, Ruin Station (Ghost Arena). Boards 1-7 system + Executive Hangar (PYAM-EXHANG-0-1) live as endgame loop." },
    { "patch": "4.0.1",   "date": "2025-01",     "change": "Fuse door mechanics tuned — tractor-beam fuse insertion confirmed as fallback when 'Insert Fuse' UI fails." },
    { "patch": "4.1",     "date": "2025-Q1",     "change": "PYAM-SUPVISR-3-4 + -3-5 added as Red Supervisor Keycard print sites at Bloom L5." },
    { "patch": "4.2",     "date": "2025-Q2",     "change": "Contested hangar loot tables overhauled. Corbel armor added to red-card rooms. Ruin Vault Timer Door cycle adjusted to 1-min open / 20-min closed (21-min total)." },
    { "patch": "4.3",     "date": "2025-Q3",     "change": "Onyx UGFs ship — provide an alternate Corbel + Geist source outside the Pyro CZ loop." },
    { "patch": "4.5",     "date": "2025-Q4",     "change": "Executive Hangar status lights tuned — 24-min/12-min/5-min cycle confirmed. Reward ship roster expanded to 8 with Wikelo War Special editions for Guardian MX + Scorpius." },
    { "patch": "4.8",     "date": "2026-Q2",     "change": "Current loot tables tuned. Tactical Strike refresh — fuse + keycard mechanics unchanged. Active EXHANG asteroid is randomly selected from the 3-base cluster each cycle." }
  ]
}
